WaterdhavianFlapjack wrote:
WHERE'S MY DUNGEON!?!?
Uri, if I had 129 (nudge, nudge, Paizo) I would run it. I'll tell you my opinions (after all, they matter so much :) ) ASAP.
WaterdhavianFlapjack
We just ran it last weekend.
Our first Eberron game. The DM read the adventure about 30 minutes before we started. I had just brought it to the game since it was for PC levels that were real close to our starting level (3rd level).
Real rough game - DM wasn't ready (always a bad thing). I didn't help by not knowing the rules for manifesters (it was my first manifesting class character) so I ended up augmenting powers that I couldn't since my PC was only a 1st level psion. Kalashtar with 2 levels of soulknife (using racial substitution level at 1st level).
Basically in the final fight (the only encounter of the game) my PC stepped back from engagment with the protaganist and used Mind Thrust for 2d10 each attempt. Should have only been 1d10 since it wasn't augmentable yet. Regardless it was a very effective attack.
After the game I read the adventure and when we debriefed it, it was pointed out how the DM didn't use the bad guy to the best advantage - hence the short fight.
The DM also didn't play the encounters so there really was only a bunch of moving here and moving there and essentially none of the intrigue that is an inherent part of the adventure.
We'll see how the DM fares Saturday when he gets his second attempt and hopefully a better prepared event.
After reading the adventure - it really is a great one IMO, not your dungeon crawl hack and slash style. There is a lot of intrigue and interaction that should be done.