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<Kabal> Daeglin wrote:
Invite sent to email above. You should get instructions from Goblinworks soon.

Hey man, just wanted to say I really appreciate it. Going out of your way to do that is a great gesture. What is your in game name?


<Kabal> Daeglin wrote:

2 ways to play Alpha "now" (or soon). An alpha invite is immediate, no cost, no purchase. If you buy one of the packages on Goblinworks right now or were a Kickstarter backer at a level that include Early Enrollment option, then all of them will be receiving staggered alpha entry over next few days as server stress test. Your alpha experience would terminate at start of Early Enrollment, currently scheduled for Sept 25, though GW reserves right to delay that if feel warranted, in which case alpha would continue.

I can't do it now, but if you haven't gotten one elsewhere, then I could probably get you an invite either tonight or at worst tomorrow. I'll recheck this thread, please post if you do get an invite.

Welcome and goodluck!

Thanks for the info, I get it now. Alpha ends at EE. Yea that would be great I would love to check it out asap. Will there be keys for EE or is that strictly paid?


Ok so I can either get an alpha invite from someone and that gives me access now? Or I can pay for access and that starts on the 25th? Sorry kind of confusing setup. If you guys know anyone that has an invite my email is forresterdesigns@gmail.com. Do you have to pay a monthly fee as well?

Thanks!


I have been watching the game for quite some time. I am a pathfinder DM and a long time mmo tester(before WoW). I am looking to get in and test the game and give feedback. Any chance there is an extra alpha key I can use? Are there friend/extra keys? Also if I purchase the $50 package or $35 fee do I get into alpha now?

Thanks!


Paladin is out, but anti paladin is available and has been suggested to compliment the group. Thanks for the huge reply. I guess we are actually going to be fighting a lot above ground. Raiding villages and such. So I'm not sure how consistent favored enemy and terrain will be.


Hey guys! My friend is running a sort of underdark campaign where we get to be greater Darakhul. Here is the link http://www.d20pfsrd.com/bestiary/monster-listings/templates/darakhul-cr-2-k p

Basically I want to fully utilize all of the stock benefits of being Darakhul. Which is some really awesome natural attack abilities. We start at level 2. I'm trying to figure out which class combo would take the most advantage of these abilities. I found a few great natural attack threads but since I get to be Darakhul I figured I would make a new one. We also already have a druid in the group for magic fang.

Melee: A darakhul grows a heavy jaw, powerful enough to crush bones to powder, as well as claws able to burrow through the earth or shred flesh. It retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A darakhul gains a bite and two claw attacks if it does not already have them. These natural attacks deal damage one dice higher than indicated for the creature's size.

Darakhul fever: bite—injury; save Fortitude DC 10 + 1/2 HD + Cha modifier; onset 1 day; effect 1d6 Con and 1d3 Dex damage; cure 2 consecutive saves.

A creature that dies while infected with darakhul fever must make an adjustment check (see sidebar). If its check is high enough, it rises as a darakhul rather than as a standard ghoul within an hour. A darakhul is a free-willed undead. A creature that rises as a standard ghoul or ghast is controlled by the darakhul whose fever infected it.

Those hit by a darakhul's natural weapons must succeed on a Fortitude save (DC 10 + 1/2 HD + Charisma ability modifier) or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.

Feats: A darakhul retains the feats it had in life. It gains Iron Will, Multiattack, and Lightning Reflexes as bonus feats, as long as the base character meets the prerequisites and doesn't already have these feats. If it already has Iron Will or Lightning Reflexes, the darakhul gains improved versions of these feats.

At first I was thinking fighter for the bonus feats but after reading the natural attack threads...

I really have no race/class preference, just want to maximize the use of the natural attack bonuses. I was originally thinking troglodyte, but pretty much all races are allowed.