igotsmeakabob11's page

Goblin Squad Member. Organized Play Member. 96 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




Hello! I've seen a number of old map postings here, but the URLs always lead to dead pages.

With the pandemic going we've switched to playing on Roll20, and I would love some maps! Is there anywhere to purchase or download Crimson Throne maps?

Thank you!


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Hi, I ordered my deck and minis almost two weeks ago- they were supposed to already have been delivered and I need them for next week, but they still show as pending!

Thanks.


I can't find the old Gamemaster Combat Pad OR the Pathfinder combat pad available for order... anywhere. Does anyone have a secret source? I can't even find one on eBay!


What encounters do you love to play through/use, perhaps so much that you've reskinned and reused them?


So it's been a little while since I've been able to run, and I could use some ideas to make it particularly fun and engaging.
When we last left off, the party (3rd level) had entered the extradimensional forest of a slumbering cat god to retrieve a relic of said god.
A few ideas I had, but am not sure how to incorporate mechanically:

Party must hunt a beast within the forest. How do I make the hunt work mechanically, continuous skill checks? What are the penalties for failure and how to keep the hunt exciting before they corner the beast?

Party finds the relic but must defend it from undead and a necromancer boss. How to make a boss fight like this particularly interesting, any tricks?

Party is betrayed by an NPC they found (actually a lycanthrope) at some point, perhaps during one of these other events?

Anyone have any particular fun ideas they like to use; encounters, combats, skill checks etc?


So I started a campaign a few with a number of friends a couple months ago-
Kevin and Rich, two of my best friends, Drew, a good friend whose house we'd been playing at since he has a ton of Dwarven Forge pieces and minis- were the obvious invites. I wanted four players though, as Drew isn't a serious roleplayer-
He only really comes alive if minis are on the table, otherwise he's less interested- Mitch, a very good friend of Drew's that I sort of knew, was invited-
Another less active player, it turns out.
Kev Rich and Drew were all well versed in Pathfinder, and Mitch knew it well enough.

We all agreed to play Saturday evenings 2-3 timesaver month, as rich couldn't play weekdays and Mirch couldn't play Sundays.
After the first game I reconnected with Bob, an old friend that wa interested in playing. He was enthusiastic and a great addition.

A few sessions passed, and then scheduling issues arose- every weekend something came up for one person or another, I was reluctant to run without anyone.
As such, it's been a month since we've played.
Sundays would be perfect for everyone but Mitch, who can't play then. Rich's Saturdays are less open than he thought they'd be, and he's been pushing to play Sundays and to boot Mitch, who is a less active player compared to Kev Bob and himself.

I am very reluctant to make such a move, booting Mitch because he's less active feels like a selfish move, and could also annoy Drew. I emrrg

Has anyone built with the issue of making game sessions happen? Scheduling as the GM sucks.


3 people marked this as FAQ candidate.

Quite simply put, do they it Greater Rage at 14th level? It isn't listed so I presumed no, but I saw postings that the Wild Stalker, a ranger equivalent to the Viking, got Greater Rage at the appropriate level.


A Reign of Winter game's coming up, and I thought a Viking would fit in well.
The class has a few cool abilities between rage, intimidation, and sword+shield specialization. What feats would work best with these? I imagine two weapon fighting, yes, anything to work with the intimidate and rage?

The Shield Master line seems pretty effective, whereas Death or Glory is just an awesomely thematic feat.

Something more appealing, but I imagine harder to work, would be a Viking/Paladin. How well would these classes work together, synergistically?
Would it kill the character's effectiveness, would you be better off just playing an honorable nordic warrior rather than multiclassing into paladin?
Raging AND being a badass holy warrior seems like a pretty cool idea, but is it feasible?


Would it be possible to build a decent holy vindicator based out of two weapon fighting with a one-hander and shield, or is that too many hats?

Fighter, Ranger with Cleric? How many spellcasting levels would you have to sacrifice to make it work?


Do you use ambience music, fog machines?
Guidelines for describing a scene/background to get the scene/setting into their heads?
Do you have them come up with ideas for the campaign?
Do you find Battlemats to help or hinder their immersion?

How do you make your players get really into the game, make them think about it when they're not playing, give them the itch to play again?

We're probably all familiar with the 'remember that Fun is #1' idea, and it's important to remember, but any advice or tips to remember when you're behind the screen would be great.


I loved Arcanum. It's still one of my favorite RPGs after BG2, and I loved the conflict between steampunk technology and magic... not just in the culture, but there was an actual mechanic in the game that caused the presence of strong/advanced technology or persons of technology to interfere with magic(k) and vice-versa.

I'm going to start a campaign soon, and was hoping to get some ideas on how to work in this conflict mechanics-wise. Chance to fail in the presence of powerful machinery/magic? Chance to critically fail? What would effect it, the level of characters, ranks in spellcraft etc?

Gunslingers would be the biggest technology-buffs followed by Alchemists.


We're playing through the Carrion Crown and Legacy of Fire... Both GMs have remarked on the near impossible DCs at times.
We're level 5, and there have been two DC 35 perception checks in one session. These aren't even possible to succeed.


Our group has 5 players and playing through the LoF AP. Our GM says that due to the AP being made for 3.5 XP, we'd be behind a bit. Are there any modules that would fit into the Katapesh area to give us a boost?


Is in-combat healing really necessary for a player to handle, or can the party easily coast through on simply out-of-combat healing, say with wands or potions? Is a 'healer' character actually hampering the group, even if he can be, say, a secondary front-line character (classic cleric)?

For context, my friend is running a Legacy of Fire adventure path game this week; it's myself, him, another friend, and three people we're unfamiliar with.
I knew right off that I wanted to give some sort of monk a shot, so I put it out there. My friend who's playing wanted to make an ifrit sorcerer, fire spells out the wazoo... our friend GMing advised against it, so the player was stumped and took a few days to decide on what he wanted to go with.
In that time, the other three players went with a Magus, a two-handed fighter, and a Gunslinger. My friend now feels that he's shoehorned into playing a Cleric, a 'healer', or party balance will be out the window because no one will be there to heal, buff, etc. I'm trying to convince that he should play whatever he wishes (except a for a single-element character in a game with tons of energy resistant/immune enemies).


I'm playing the Legacy of Fire adventure path soon, all I know about it is that it's Arabian-themed and features a good number of evil creatures. I was considering a martial artist to deal with much of the DR that's found (plus the Archetype flat-out cool), but just today I saw the Champion of Irori. Monk+Paladin, and their altered code is interesting (wish I could stay LN but LG will have to do).
The build seems extremely problematic though, the most MAD of them all; we have 20 points to work with for the game, is that going to be enough for a Monk/Paladin?

Does anyone have recommendations on a build? They seem to specialize in enemies surrounding them for crazy smite cleaves/whirlwinds, I'm not sure if this will be good considering monks low AC, or if the situations will even arise in the Adventure Path.

Qinggong Monk is an obvious Archetype pick here, what others? Consider that many of the Champion's attacks rely on Standard actions, so I imagine something that trades out Flurry might be a good swap.


I'm trying out Monk in an upcoming Path of Fire game, 20 point buy, and am looking at either Qinggong/Master of Many Styles or Martial Artist/Master of Many Styles (I'm aware that one of the latter's abilities conflict, but it's a straightforward fix with GM approval).

How integral are the Ki abilities to a monk' effectiveness?
Martial Artist loses Ki in favor of Exploit Weakness, which is appealing, as it can ignore all types of DR/hardness, but for the fact that it must be done every turn and is far from a guarantee considering I'll probably be looking at a 14 wisdom to start.

Thoughts on which I should go with and why?


I'm trying out Monk in an upcoming Path of Fire game, 20 point buy, and am looking at either Qinggong/Master of Many Styles or Martial Artist/Master of Many Styles (I'm aware that one of the latter's abilities conflict, but it's a straightforward fix with GM approval).

How integral are the Ki abilities to a monk' effectiveness?
Martial Artist loses Ki in favor of Exploit Weakness, which is appealing, as it can ignore all types of DR/hardness, but for the fact that it must be done every turn and is far from a guarantee considering I'll probably be looking at a 14 wisdom to start.

Thoughts on which I should go with and why?


I can't find it in the rules, only in the feats. Where does it say that one has to pay for masterwork on top of the weapon/armor and magic cost? Cite the SRD or rulebook please!


If my mount and I have Broken Wing Gambit, and I have Mounted Combat, wouldn't this be a great combination? The mount can use the Gambit, if the opponent attacks the mount I get the attack of opportunity on it. I can then use Mounted Combat to try to negate the hit.

Am I missing anything or did I accidentally put together a good combination?