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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Thanks again I am grateful for the additional resources.


Wow you all have some great advice. So far for the treasure I have been letting them find and keep what they find but if someone was getting or finding too much then I just alter their access to the treasure. As for treasure that comes from monsters I decide it up among the party. Now for the difficult monster thing I either had a npc come rescue them while not destroying the monster for them and making the pc's pay gold to the npc for the hassle. My kids are young teens but have the attitude of "let me get what I need then I might give you something". This of course is the product of sibling rivalry. I really like Steve's idea of handling the retreat by making it more randomized while keeping it entertaining.
Pathfinder so far seems pretty flexible and we are really enjoying it. You guys are to notch and have been a great help. I can't wait till I learn all the core rules and expand my knowledge. Your help has been appreciated and I hope someday I can pay it forward or back.


I recently bought a Pathfinder BB due to a convincing sales pitch against the D&D items I was looking to purchase. I have been out of the RPG world 20+ years so was completely unaware of all the changes and legal stuff. I had some found memories and wanted to provide some for my children. Anyway, enough of the back-story, I do have some noob questions that my memory fails to provide me with a solution.
1) When treasure is found does the PC that finds it keep everything and I have to make sure as GM that all PC's get a chance to find equal treasure? Or do I distribute the treasure that is found equally?

This problem arised as one PC that moved faster was finding most of the treasure first in the adventure thus leaving other PC's low. I have made a few adjustments but was wondering what action is the norm staying within the Pathfinder rules.

2) If PC's in the party are becomeing low on hit points because an encounter is proving to be to hard for them, what mechanic can I use for them to make a flee attempt from the encounter?

We are enjoying the game and are going to advance beyond the BB but I want to become more comfortable with the game before I am introduced to the more complex features of the game. I was told that this community is great at offering help/answers to questions and I hope this holds true. I am sorry if these questions seem redundant or obvious but I truly was not able to find a good explanation with the limited resources contained in the BB.