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So the edict of Cayden Cailean is ... drink.

Okay, sounds fun. Now how does that work?


Just finished up a 5 year campaign that started with us enslaved at lvl 1 and ended at lvl 29 and mythic tier 8.

Playing in a world that has been running since the late 80s. This was the 7th campaign and we saved the plane (I think.. *)

I hope linking to the imgur gallery is fine.

Note: We use a ton of house rules and there were many many interventions by gods and the like, so the character has no real way to be reconciled by RAW.

https://imgur.com/gallery/Wkk9w6d

Happy to answer any questions if y'all have any.

Hope y'all enjoy!

* we finished last weekend, but the DM will be giving us an epilogue that lets us know how the plane is getting along


Litany:
If the target is evil, it takes double damage from attacks made by creatures with a good aura (from a class feature or as a creature with the good subtype).

Detect Good:
As Detect Evil

Detect Evil:
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Who shows up?
Aligned Creature (that counts the PCs) of 5HD or more
Paladins and Clerics of 1HD or more.

There is obviously no question that a Good PC of 5HD has an Good Aura.
Is there any reason to believe that the information in the parentheses for the Litany mean that nothing else that has a Good Aura counts? It seems more likely that what is in the parentheses lets you know what sort of 'good aura' we are talking about. Not limiting it to only those two things.


All of the Free Hand Fighter require that they use a one-handed weapon and be carrying nothing in their other hand.

Now if you have claws you get a secondary attack with that hand that is carrying nothing.

Seems by RAW this works. Is there anything (other than anti-cheese) that stops this?


4 people marked this as FAQ candidate. 1 person marked this as a favorite.
Quote:
You receive a +2 bonus on attack rolls when making a called shot. When taking a full-round or standard action that gives you multiple attacks, you can replace a single attack with a called shot. You may only attempt one called shot per round.

Does that mean under normal circumstances Improved Called Shot does not allow you to make a called shot if you use a full-round or standard action that gives you one attack?


9 people marked this as FAQ candidate. Answered in the FAQ.
Quote:

At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry.

At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional –3 penalty on combat maneuver checks.

At 15th level, a maneuver master may attempt a third additional combat maneuver, with an additional –7 penalty on combat maneuver checks.

Does this mean that at 15th level your combat maneuvers are all at -12?


Would love feedback. Also if I made any mistakes.

Google Doc Build

A few highlights at 20th.

72 Intimidate
Attack that hits a Pit Fiend on anything but a 1.
Enforcer and Called Shot to give Shaken and Sickened.

Thanks in advance.


The goal is to get to lvl 12 (8 Preacher, 4 Synth).

Taking the Heroism domain.
At 12 lvl the first round of a combat looks like.
Aura of Heroism swift and Haste or Prayer.

Along with the benefits of not caring about your Str/Dex/Con and having a nice boost to Natural Armor Synth brings some great buffs before getting the magic level 12. Also great skill monkey potential.
Preacher lets me continue to be 'that guy' by forcing rerolls on hits to the party along with bless, heals, and some decent damage output via judgment.

Without really building it out looking at something like 13 Preacher, 7 Synth at 20.