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Thanks Kishmo! I appreciate the feedback.

Looks like my party is five players with one still on the fence. I'm consuming a lot of information to get up to speed with Starfinder and I appreciate the tips.


I've made it most of the way through the first book (with many side tracks to look up various other Starfinder information bits) and I skimmed details in the other books. I don't see anything particularly off about having more then four players other then a potential for slight GM tweaks for a few encounters. I've still got a lot of prep reading to do to familiarize myself more with Starfinder and am planning on reading through the rest of this forum before game day.

If anyone has any advice or thoughts on the matter, please let me know.

Thanks!


Long story short. The players around my table have shifted a lot recently; losing a few - adding a few. We've been pretty hardcore Pathfinder for years and I'm used to having a large amount of players (5-8). There is significant interest with the new table in not only switching to Starfinder but playing through this campaign. I don't want to boot anyone from my table so I'm reading through to see how I can fudge a few numbers to accommodate five or six players rather then the recommended four.

I don't think I've ever GM'd a campaign straight through before. Usually I take the Paizo campaigns as fantastic starter guides then adapt them into my world and I've been able to fudge Pathfinder campaigns to accommodate my group size in the past. I've adapted a lot of them over the years.

I'm a little nervous jumping into the differences of Starfinder *and* immediately twisting things in the first campaign that I GM. :-)

I thought I'd ask for advice before mangling it. I primarily don't want to screw it up and make it boring or too easy for my players.

Thanks!