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Castilliano wrote:

Skirmish Strike > Nimble Dodge.

Rogues have some great Reactions, like Sidestep or Opportune Backstab at 8th. Nimble Dodge is so-so, so don't bother clogging up a higher level slot with it.

Skirmish Strike is a Flourish, so only once per round, but it's not giving you an extra Step to use whenever you'd like. It's a package deal that during one action you can do a normal Strike + Step or Step + normal Strike. Whatever you do with your other actions are separate (though can't be another Flourish).

I prefer Light Step, but I also play/GM in a large variety of environments. If terrain or speed aren't issues, then Skirmish Strike is like a permanent mini-Haste for positioning which is pretty cool. With your MCD Wizard, being able to save an action positioning could be more useful since you should often have a use for it. BUT it does not combo well at all with Twin Feint due to MAP! Light Step would be better IMO.
Many on the boards will recommend Gang Up, though I think if you can position yourself well (or feint in your case), it's unnecessary.

Sorry if this is dumb, but what does MAP mean? Also thank you very much this is really helpful. Im still really new to pathfinder.


I am trying to figure out what feat I should pick up for my 6th level in rogue. I used my 2nd and 4th rogue level feats to pick up wizard archetypes for thematics and my 1st level rogue feat is twin feint and the bases of my build focuses around it. I am trying to figure out if I should pick up nimble dodge as my next rogue feat or go with skirmish strike. Also does skirmish strike mean I can make 3 steps if I do one attack or just one extra step on my turn?