holyone14's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Hawkmoon269 wrote:

So if it is Gambit from the X-Men, I'd give him Stealth too. Maybe even Disable. The guy was a thief after all. And I think his dexterity would be higher. Wasn't his body designed for constant motion? I know it probably isn't per the normal RPG approach, but what if his Dexterity was d12 and his Arcane was based off that? I mean, who says that for PACG your Arcane has to come from Charisma or Intelligence? Gambit's power comes from him turning potential energy into kinetic energy.

And what about maybe a Power like Seoni's? Discarding a card to do some kind of damage. Sounds a lot like Gambit charging a card and throwing it at someone.

If you were worried about him losing cards, maybe add a way for him to recharge it instead and limit the card type.

"For your combat check, you may discard an item to role your Arcane die + 1d6 with the Attack, Magic, and Electricity traits. Succeed at an Arcane 7 check to recharge the card instead."

Good luck figuring him out.

I'm thinking that since he typically destroys what he enchants, that I can make him discard a weapon card for a combat check and add 1d8 plus add magic, and fire to the trait. This can be used as a ranged weapon attack.


I like those suggestions. Thank you very much for taking the time to think about it and look it over.


As far as I understand it, you are doing it right. The only change is when adventure pack 3 comes then everything becomes different. I suspect that will be explained come adventure pack 3. However, I could be completely wrong in that matter.


Let me know what you think. This was a rough draft of incorporating a weapon enchanter into the game.

Strength d6
Dexterity d8
Ranged +2
Acrobatics +2
Constitution d4
Intelligence d4
Wisdom d6
Charisma d12
Arcane +1

Hand Size 5

Proficient with Weapons and a chance to add light armor later

Powers
Discard a card to add 1d6 plus the magic trait to a combat check when using a ranged weapon.
Recharge a card to add 1d4 plus the magic trait to a combat check when using a staff weapon

Card List
Weapons 3
Spells 2
Armor -
Item 4
Ally 1
Blessing 5

Thanks in advance for the input guys!