Tsadok Goldtooth

hey895's page

13 posts. No reviews. No lists. No wishlists.


RSS


Lady-J wrote:
what cr you looking to make it ill see what i can do to help

CR 12


How should I go about this? I'm trying to create an undead dragon and I know for sure there will be a lynch there to control the dragon and make it be undead. I'm sure not entirely sure how to go about stats.


What are some of the class weaknesses?

Like, I know monks and dragons because most dragons have a resistance to elemental and that's pretty much the monks power.

Any others?


Our party is trying to make a tank and we wanted to know what classes would be the best for tanking.


MrCharisma wrote:

I'd say it depends how you want your players to use the Arena.

If you think they're likely to just hang around in town and fight gladiators with no threat of death just to level up before they go out adventuring again, you might not want to let them level up.

On the other hand, if the characters spend 6 months earning a reputation as the toughest gladiators in the land that could be a really great role-play hook and could attract more competent enemies who want to test themselves against these famous fighters.

It really depends what you want your characters to get out of it. I'd probably be inclined to give non-XP rewards for the arena.
- If a player beats enough enemies (or a tough enough enemy or whatever) they might get access to a bonus combat feat.
- Maybe a local weapon-smith is willing to upgrade their weapon for cheap/free just so that they can say "Spartacus only uses weapons made by the great Domingo."
- All that fame from the arena gives the PC's a circumstance bonus to Charisma checks against anyone who lives in and around this city.
- After an especially exciting bout, the gladiator gets a note from a noble asking to meet them privately for a more intimate show.
- Or maybe just being the champion of the Arena just comes with huge pot of gold.

There's all kinds of ways you can do this without XP.

If you do go XP, I'd probably give them less than the standard amount since everyone's pulling their punches (unless you want them to level up to face harder enemies).

They will be facing harder enemies, that's why I wasn't sure if I should or not. I could give them half XP of what it would be. I had planned on them fighting two young dragons at the end of the Act. My campaign is divided into acts.


Milo v3 wrote:
hey895 wrote:
Our GM has arena's so that if you go below 1HP or you're at 1HP and can't stabilize, you're out of the arena. It's not a killing match, it's an overcoming match. Unless in this case you believe the people fighting should die but since it's only to be Champion, I think the 1HP point will do.
I think you've misunderstood. He's wondering how you stop them from going below 1 hp because it's very rare for an attack to leave someone on exactly 1 hp. If someone has 15 hit points and an attack against them deals 17 damage, they're not going to be left with 1 hp.

They just automatically get out. That's how our GM does it and that's how I'm most likely going to do it because it's just easier that way.


Mysterious Stranger wrote:

How do you think the gladiators gain levels? In the game the only way to gain levels is to overcome obstacles. If the arena does not count than all your gladiators will up being 1st level.

Also how are you preventing them from going below 1HP? What happens if someone gets a critical hit with a great axe or other weapon with a high multiplier? You probably should be using non-lethal damage, but even than you can still get killed with a lucky shot.

Our GM has arena's so that if you go below 1HP or you're at 1HP and can't stabilize, you're out of the arena. It's not a killing match, it's an overcoming match. Unless in this case you believe the people fighting should die but since it's only to be Champion, I think the 1HP point will do.

But I know what you mean about the obstacles. That seems correct and I believe I should give them XP.


In my campaign I have an arena that the players can fight in, make bets or just watch the matches. In this arena, they will be fighting for Champion. I was wondering if they should be getting XP for fighting in the arena. But since no one will be going below 1HP, I wasn't sure if I even could. I know it's experience and would help them with fighting and stuff if they did it.

I'm not sure if XP should be the reward or maybe a new sword or something?


Boop.


Our current DM is great at handling the rest of the group when they get a little out of hand and are disrupting the rest of the players who actually want to play. He's pretty calm and will just continue to tell the story as is to those who actually want to listen. This is turn ended up having one of the guys who was messing around missing his relic. Which, was a good punishment in my opinion.

What do other DM's do when the group starts getting out of hand? Like I'm talking, the others are loud and aren't paying attention and are just messing around while the DM is trying to tell us a story.

What do other DM's do out there? I was thinking about making a 'scroll' and whenever they would get this scroll, they would take a penalty on an ability that character needed. Though, I'm thinking that may not be fair but this would only last the rest of the session.

I know this must happen often to other groups and I'm curious as to what others do when that sort of thing happens.


Not sure how the other DM's like to do things, but for side quest, I like to do a job board/monster board. It has a list of a couple of jobs to do to get quick XP and some gold.

I'm wondering what the other GM's here like to do for side quest or quick missions for the players to get some XP and gold.

I also do an arena type thing. They fight for gold mostly and train and get skills. Plus, if they win against the group of NPC's, they win a lot of gold.

I'm curious as to what others may do and any suggestions to help with side quest would be great.


taks wrote:

I was thinking knowledge, too. Knowledge (local), if they are from the area where the guildhouse is stationed, seems particularly relevant. I think DCs are rather arbitrary for such a check, perhaps high enough it's not a guarantee, but low enough they should be able to overcome it with sufficient role playing.

You might also want to consider diplomacy for a gather information check.

I already though of a diplomacy check surprisingly! And they are not in a place they know. They are stopping by this city to rest after the previous campaign we just did. I did think of a knowledge check but they're not local or know much about the city they're in. So I don't think that could apply here.


So, I'm a new DM, trying to make a campaign for our current Pathfinder group.

I used to play a few matches of D&D 3.5 here and there but this would have been a few years ago.

Either way, I'm trying to get back into this kind of thing.

But as I'm making my campaign, I'm trying to figure out possible roles and checks the players will make. One of them is if it's possible to figure out if a group of men are part of a guild and I want the players to do a check for that but I'm not entirely sure if that would be a Perception check or a Sense Motive and I'm also not sure what the minimum roll would be for that so they could see it about 15-20ft away from them.

Basically, I want the players to do a roll to see if these men are part of a guild but I'm not sure what roll they would be doing or what's the DC is for either of them. I'm not sure if them going through curtains would have any affect either.

Though, guides for GMing would be great too! I am new at the whole GMing thing and any help I could get would be great.