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I printed out the 613 laws to help keep the 10 commandments. I also printed out the tree of life and I think I am going to see if I can use that as my holy symbol which should date back before David and his star. I do agree with you that words and questioning spirits and demons before banishment, however, I think that a pacifist towards life and all things living sounds appropriate since Yahaweh is the one who created life. but since this is based in an undead modern style game, I think he will destroy all undead.
next, the priest of Levites were to shave all the hair off from their bodies before entering the tabernacle. Do you think that he would always have his body shaven to show that he is the face of Yahaweh on earth? thoughts?


Fruian Thistlefoot wrote:

Remember mithral plate counts as medium armor. So by level 3 you have all the armor training you need. A barbarians fast movement only works in medium or light. Your basically shooting for mithral plate if you want that 40+ movement.

If your willing to budge on the armor training you could mutagen warrior for a +8 str and some natural armor. But its not PFS legal just fyi.

There is also an item that increases your armor training a few levels.
Means you could cut back on fighter levels to 5. Pair it with Duelist gloves and be looking at more barbarian levels.

Alot of the feats you have picked are not as good as some rage powers.

As for the greater iron will you will need it for sure. But superstition line rage powers might be in your build to help out.

Even though Mithral Full Plate wears as Medium armor, you still have to be trained in heavy armor before you can gain that benefit of using it that way.


I have made a human cleric/paladin for a modern zombie game using pathfinder rules. However, we have to use religions from our know cultures. I have made a Jewish rabbi(cleric)/Paladin. He follows the orthodox law. I have maxed out his level for paladin at 3rd. Now he is going to focus his levels on cleric. Any help from anyone would be helpful on what type of feats he should take and anything else you can think of. He has Fast Learner, Eclectic, turn undead, craft wondrous item.


I have no problem keeping up with 10 players and giving them all a fair amount of limelight. and also, I have been multiplying everything by 2.5, IE the monsters, treasure and the XP. also, I increase the size of the rooms in the modules to double the size, this allows room for creatures and players to still be able to get a feel for the game other than everything stepping on each other toes.
what I was really concerned was, I wanted to see if we could do this sanctioned. it seems that we cant and will never get to run the games sanctioned which will not bother me. I wasn't too impressed with the sanctioned rules anyways, I just had players ask me about it.
I don't like to split my party up and we are all friends here and splitting up the group at the house would be bad. it would be different if we were at a hobby store, but we are a bunch of friends that have been gaming together for years.
well I guess I will keep doing what I have been doing and go from there. everyone is having fun and I should not fix something if it is not broken.


I wanted to ask to a question and I don't know if I am posting this in the right place and if anyone has posted this already.

I have a game group of 10+ people and we all get together and we all want to play in the same game together. how can we do this and play as a sanctioned game? what do we need to for this. most modules have a limit of 4-5 players. I want to double this. do I double the treasure and monsters? or is that even allowed?


i find that the best way to up the CR on modules is this tactic.
for 6 players is the CR multiplied by 1.5 and the party will get the same amount of XP as if there were only 4 players.
for 8 players you multiply the CR by 2 and still giving the party the correct amount of XP.
in doing so, you do not have to double your monsters unless you want. the other option is to add 2 LVLs or HD to the main villains.

also, i would double the room size of your maps due to the larger group size.

this also goes for traps and other trigger effects.


Thank you Knick...that was more than helpful. and the Heroic is the type of ability rolls i gave everyone.
yes i am trying to buy the harrow deck and they are so hard to find since they are out of stock and no reprints coming anytime soon.
also the paper minis... are they that good? do you have to build them?


i feel the only video game that really any good for a RPG was "Temple of Elemental Evil". only game that used the real tatics of the game and didnt mess it up with real time strategy. if you can truely make a free-style mmo on that type of system, then you have truly will capture all the mechanics that "Gygax" wanted everyone to feel all in a 3-D game!!!


Hello everyone,
i was hoping that someone would be able to help me out here.
i am getting ready to run this path. i have not ran anything from pathfinder yet, however, i have been a DM since 1st ED. But my question here lies with the harrow deck, the pawns, and character creation. I gave everyone the Heroic style. Please let me know any ideas of suggestions anyone may have.