hellstorm |
i feel the only video game that really any good for a RPG was "Temple of Elemental Evil". only game that used the real tatics of the game and didnt mess it up with real time strategy. if you can truely make a free-style mmo on that type of system, then you have truly will capture all the mechanics that "Gygax" wanted everyone to feel all in a 3-D game!!!
Scott Betts |
i feel the only video game that really any good for a RPG was "Temple of Elemental Evil". only game that used the real tatics of the game and didnt mess it up with real time strategy. if you can truely make a free-style mmo on that type of system, then you have truly will capture all the mechanics that "Gygax" wanted everyone to feel all in a 3-D game!!!
I...
Wait...
What?
Fabius Maximus |
i feel the only video game that really any good for a RPG was "Temple of Elemental Evil". only game that used the real tatics of the game and didnt mess it up with real time strategy.
You mean that mess that the developer was unable to finish in time twice and that was published by Atari as is because they didn't want to sink more money into the project? The thing needed an unofficial patch done by fans to make it even playable.
Slaunyeh |
You mean that mess that the developer was unable to finish in time twice and that was published by Atari as is because they didn't want to sink more money into the project? The thing needed an unofficial patch done by fans to make it even playable.
I doubt that's the game he means. I'm pretty sure he means the Temple of Elemental Evil that was entirely playable (even if the campaign was stupid) and the most faithful interpretation of the 3.5 rules in a game to date.
If only Arcanum had been that well implemented mechanically (or/or ToEE had had a story as good as Arcanum), Troika might still be around.
*sad sigh*
LazarX |
I see what you mean, but wasn't the OGL made because even the game's mechanics belonged to WotC/Hasbro and without it anybody producing a d20 PnP game or supplement would be infringing on their IP (the OGL is free, but it is a license nonetheless). The question is then: does the OGL also extend to computer games or is it just for PnP?
OGL was made because certain folks at WOTC at the time, Ryan Dancey among them had take a look at the open software movement and had come to the conclusion that WOTC's sales would go up if it pushed a simmilar frontier in the roleplaying field by giving away the store on the core mechanics of D+D, while keeping to themselves all the really nifty stuff and proper noun things. The reasoning being that opening up D+D to the third party market, would drive more sales of WOTC's rulebooks. As a result the third party market exploded, and many such publishers gave up on producing their own game systems to make D20 versions with very mixed levels of success.
There were different levels of licensing. The OGL anyone could make use of as long as the terms of the OGL license were kept. However if you wanted to slap the D20 label on your products, that required a different level of licensing just as you would need today to put a "Pathfinder compatible" label on your product. This also would entail certain restrictions that would not be found in an OGL product. The first version of the Warcraft D20 game produced by White Wolf was a D20 lableled product, the second version, was OGL only.
OGL failed however to make a significant upsurge in profits for WOTC/Hasbro, and they decided to retreat from that approach when it came time to make a new Edition. Most of the third party D20 producers folded up shop when it was announced that 3.5 was retired, some of them like Paradigm Press, the makers of Arcanis, foreswore hanging their game on anyone else's mechanics and abandoned D20 forever.
magnuskn |
The 8th Dwarf wrote:Wow there are a few names in this thread I haven't seen post in a while... Some I am happy that haven't posted and others I wonder what happened to them?Yeah! Who doesn't miss Cartigan?
<happily raises his hand>
Fabius Maximus |
Fabius Maximus wrote:You mean that mess that the developer was unable to finish in time twice and that was published by Atari as is because they didn't want to sink more money into the project? The thing needed an unofficial patch done by fans to make it even playable.I doubt that's the game he means. I'm pretty sure he means the Temple of Elemental Evil that was entirely playable (even if the campaign was stupid) and the most faithful interpretation of the 3.5 rules in a game to date.
If by "entirely playable" you mean "being able to finish the game within 5 hours because of a seriously stupid placement of critical items", then you are right.
The rest of the game had numerous bugs and barely ran on weak computers. It didn't even receive any official support.
Kthulhu |
The original Fallout is considered one of the greatest games ever made. If you know exactly where to go, you can "win" the game in like 10 minutes.
Fabius Maximus |
The original Fallout is considered one of the greatest games ever made. If you know exactly where to go, you can "win" the game in like 10 minutes. ** spoiler omitted ** Doesn't mean it's a crap game.
Your example has nothing to do with TotEE. Not following the story is not the same as literally finishing the game - ending sequence and all - because the designers placed the central item as well as the things needed to destroy it in easy to reach places for a low-level party.
Also, I didn't say it was crap. It was unfinished, and almost unplayable out of the box.
Zombie Ninja |
Actually I liked TOEE. Yes is was insanely buggy, and the story line was nearly non-existent, but I love the turn based combat, weird companion characters, and the game drastically improved when you got into the temple. Funny thing is there are people who still actively make mods for that game. I downloaded one last December, it was pretty good.
Anyway I would love to see an actually pathfinder rpg, not the upcoming mmorpg, that I have no interest in.
Brian Darnell |
Jeremiziah wrote:Bioware, please!Please not! I might be the minority, but I don't consider their games to be RPGs. They're usually squad-level real-time strategy games with many RPG elements and a strong story, but the only game that really captured the RPG feeling for me was NWN - and they messed up the sequel (or let others mess it up).
Something like Deus Ex (the first one, not the sequel) or Vampire Bloodlines would be fun, too.
+1 a Pathfinder Infinity Engine game would be a dream come true.
Scott Betts |
2 people marked this as a favorite. |
I feel pretty strongly that focusing on "doing justice" to the d20 system in a CRPG is both unrealistic as well as the wrong goal altogether.
Do justice to the Pathfinder setting, to the experience of a high fantasy adventure, and to the concept of growing a character. Get those right, and complaints that the rule system isn't faithful enough won't matter.
Mind you, the mechanics need to be good; the game should still be highly usable, satisfying, and challenging. But those mechanics don't need to be chained to a legacy of rules systems developed for tabletop play.
Sissyl |
Creating a large profile computer game today is a project involving millions of dollars. A more generic encounter engine could be useful without all that. There would be no better way to test various builds, for example. However, to do that, you would need a pretty robust ruleset. That does not, of course, invalidate your objections.
DeathQuaker RPG Superstar 2015 Top 8 |
archmagi1 |
Goblinworks is in the process of selling / licensing or something to an unannounced developer (I'm guessing CCP, since that's where Dancy came from), and they're hoping to keep PFO and get it up to production / mass market viability.
Link to a letter from Lisa that the KS backers got before the first of the year: Expect an update March 1st-ish
knightnday |
Actually I liked TOEE. Yes is was insanely buggy, and the story line was nearly non-existent, but I love the turn based combat, weird companion characters, and the game drastically improved when you got into the temple. Funny thing is there are people who still actively make mods for that game. I downloaded one last December, it was pretty good.
Anyway I would love to see an actually pathfinder rpg, not the upcoming mmorpg, that I have no interest in.
I liked ToEE after the Circle of 8 modded it. I'd prefer a game like that to a giant multi-player game to be honest. Bonus points for something I can play and not have to log into a @#%#$^#$ server every time I want to play would be lovely.
Orthos |
I backed both kickstarters, but the game released was barely playable, and the pvp focus didn't capture the feel of the cooperative tabletop game.
It needs to be scrapped and totally redesigned, but that's not going to happen.
Pretty much this.
I backed the KSs exclusively for the PDFs that came with them; after speaking with some of the people really invested in the game as well as some of the Goblinworks folks, I could tell I would have absolutely no interest in the game whatsoever.
Long story short, they wanted to build EVE Online: Fantasy edition. With all the organization/group/guild focus and high level of competitive PvP interaction that comes with it. Which might be great for EVE fans who were looking for a new thing, but is probably not the main desire of 99% of Pathfinder or Golarion fans.
Orthos |
Everyone else -- cool, I was just wondering. Since that is the one Pathfinder Computer Game (well, and the ACG for tablets) that was supposed to be, I was wondering what had happened to it. Thanks.
There was some mention of a CRPG more in the vein of something like Baldur's Gate or Neverwinter Nights about the same time they announced the ACG, but I haven't heard anything at all about it since.
Sundakan |
DeathQuaker wrote:Everyone else -- cool, I was just wondering. Since that is the one Pathfinder Computer Game (well, and the ACG for tablets) that was supposed to be, I was wondering what had happened to it. Thanks.There was some mention of a CRPG more in the vein of something like Baldur's Gate or Neverwinter Nights about the same time they announced the ACG, but I haven't heard anything at all about it since.
They did say it was a good ways down the road when the original announcement was made.
Scott Betts |
I'm certain there's a lot of internal interest at Paizo in seeing a CRPG in the traditional vein come out of the Pathfinder license. I think it is no coincidence that the license was negotiated as Obsidian was building out its technology for Pillars of Eternity. I think that Obsidian probably has an internal team working on pre-development of a Pathfinder CRPG, and that team is probably transitioning to something resembling development now that The White March Pt. 2 is complete and pipeline resources are freed up. I think the plan is to leverage as many assets from PoE as is feasible to allow for what I expect will be overlapping development of a Pathfinder CRPG and whatever their next PoE title is. I would be surprised if we didn't hear anything new on that front by the end of 2016.
A lot of guesses in there. It'll be fun to see if I was close, or completely off-base.
Voss |
A bit off-base. Obsidian is working on a wrapping up a new game that isn't a Pillars sequel but uses the same engine. Classless, apparently, and rather focused on the 'What if Evil Won' cliche.
Goes by the name of Tyranny. So that is where the PoE team got cycled to- they're already familiar with the engine and assets.
It _could_ be interesting, but... it is on an absurdly short development cycle (supposed to come out this year), and at this point I don't expect much in the way of mechanics or writing from Obsidian.
Sundakan |
It _could_ be interesting, but... it is on an absurdly short development cycle (supposed to come out this year), and at this point I don't expect much in the way of mechanics or writing from Obsidian.
...Why?
Most of their last few projects have been wildly successful, popular, and critically acclaimed games.
New Vegas is by far the best of the revived Fallout series, Stick of Truth I've heard was excellent, and Pillars of Eternity was chock full of great writing, and the mechanics weren't too bad either.
So that leaves what, Skyforge as the only truly disappointing venture recently?
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |