Crystal Figurine

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I just cannot, in my mind, reconcile the fact that Antimagic Field cancels out all Supernatural abilities. I want to houserule that it only affects spells and spell-like abilities, but I am encountering a lot of opposition from my players on this. My reasons are twofold:

1) Flavor: Antimagic Field canceling Supernaturals doesn't fit the "flavor" of many Pathfinder monsters. It blocking a dragon's breath is a major example of this. Another is the disappearance of incorporeal undead, and another is the negation of monster damage reduction. Finally, channel energy is perhaps my biggest flavor problem, as I always took that healing/harm to represent a deity's intervention, and the gods' power is so much more than simple "magic." As written, this spell should be called "Antifantasy Field," as it strips most iconic fantasy characters and monsters of not only magic, but also all of their unique abilities that make them fun, interesting, or challenging to encounter.

2) Power: The spell is only a 6th level spell and, as written, I believe it is too powerful. Nullifying spells and spell-like abilities is powerful enough on its own to warrant a 6th level spell, even considering that the character who cast the spell can no longer cast. (Though they could buff the party considerably beforehand.) Allowing supernaturals nullifies too many abilities in addition to spells and spellcasting. It turns the spell into a must-have, which, to me, means there is a balance issue.

My players believe (almost to a fault) that the rules of Pathfinder are fair and balanced at all times. They don't like it when I houserule powerful spells and abilities. Ordinarily, I would acquiesce to the rules as written, but my gut is telling me not to on this one. It doesn't seem balanced, and it doesn't seem like it preserves the flavor of the game. Not to mention that where there's smoke, there's fire, and a lot of people on these boards seem to dislike/feel uncomfortable about this spell.

So what do you guys think? Is it balanced as-is? Is my change an acceptable house rule, or is there something else I should consider?


Here's the deal: It's one of my very good friends' birthday in two weeks, and he wants me to run him a Pathfinder game as a gift.

We decided he's going to be a Level 5 Fighter/Level 4 Human Hellknight. Three other players are in, and they are all going to be Level 7 Halfling Wizard slaves of the Hellknight. The idea is that they'll all be specialized in a different magic school, and they have agreed to be lower level so our friend can be more powerful (which he loves).

The game is going to be a one-shot game session anywhere from 8-16 hours.

Sooo....what are you guys' ideas for the adventure? Who should the primary "villain" be? (My friend says he would love to perhaps battle atypical good-aligned monsters.) Where should it be set and what should I have them do?


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So I'm running a (fantastic) Kingmaker game using Fantasy Grounds 2, but having multiple hex maps for each of the areas the PCs are exploring is very cumbersome. I have to have several map windows open at a time, and they clutter up the screen.

I would *LOVE* to have a single jpg image of each of the three regions combined (Greenbelt, Glenebon Uplands, and Hooktongue Slough). The problem is that I can't find anything like that anywhere.

So how could I combine the maps myself? I know nothing about image editing software apart from using GIMP to do basic scaling and alterations.


I am thinking of running the Witchfire Trilogy in Pathfinder, and I was wondering what region of Golarion would be the best fit for it? It features a lot of steampunk elements like firearms (it was Iron Kingdoms) and I believe it culminates in a massive battle between armies sporting advanced technologies. Anything like that fit easily? Anyone ever done this before?