Belkar Bitterleaf

halfling...no...death-ling's page

Organized Play Member. 78 posts (86 including aliases). No reviews. No lists. No wishlists. 1 alias.



Grand Lodge

Hey all!

So, I built an Oracle of Battle. I love it! The spells combined with the ability to hold my own in combat for a little while suit me just right!

This class seems like it would fit in very well into a combat-oriented/combat-semi-oriented campaign. Unfortunately (not the DM's fault, only my fault for picking the class), I am in a very rp-heavy campaign.

The roleplaying isn't a problem because I am pretty ok at it, plus my character has a relatively high intelligence so I don't have to dumb myself down to 7 int. This makes it pretty easy for me to fit in with the group. But when it comes to making checks I am a little lacking. As the Oracle gets only 4 points per level. I am a human so that is one extra and my intelligence is 15 so that is two more. Totaling 7. I also have been putting my favored class point towards skills, because of the lack of need of hp.

Finally, my question! We just leveled to three. I need a feat to pick. I try to plan a couple of levels ahead just to get an idea of where I am going with the class. I want to focus on skills or odd combinations though. I did intimidate in battle once and it was super fun (my eyes rolled back as my hands glowed with an unearthly blue light, making the opposing werewolf shake in his boots). Anyways, any suggestions? I know it's not an ideal class for skill-based encounters, but I would like to make the best of it.

Hopefully my question isn't too disjointed. If you have any questions let me know! And thanks in advance!

Grand Lodge

Hey all.

So in my current adventure, I am playing as an Oracle and my DM is targeting me with dreams nearly every night. These dreams seem to be foreseeing things that may come to pass (I don't know as i am merely a player).

What I want to know is since I seem to be inclined to have these dreams and they do have real content instead of just gibberish, is there a prestige class that I could take that involves dreamwalking or viewing or making or something?

I have scoured the Pathfinder guides and I can't seem to find anything and (as I used to play 3.5) I also went through most of those guides and I still could not find anything related.

Does someone out there have a homebrew dreamwalker or something similar?

Thanks in advance!


So I'm running a campaign. I have a party of 3 adventurers that I'm pitting against the world.

The line up is as follows:
*Smoke Element Dwarf Rogue-Archer-Type-Thing
*Half-Vamp Elf Necromancer Fighter
*Armadillo (I forgot the race, its in MM3, its got crazy high dexterity) Ninja

Everything is overpowered in the party (except for the Necro-Fighter because of poor class decision) because they have way too good dexterity. The smoke element has about 26, and so does the ninja.

BTW, the characters are way unbalanced, they can dodge like none other, but when they do get hit, they will die, and wizards are a problem for them too.

Yes I know I can just throw only wizards at them, but eventually they will get mad at me for trying to kill them and we don't want that to happen.

What can I do to tone them down a bit, not change their characters, but more so change monsters.

Thanks!


My Dragon issue never arrived and I've waited about 5 days after the time it arrived on newsstands. I don't know if I'm just impatient or it never actually got sent.

Did anybody else have this problem??

Thanks


Hokay! So...

I'm going to start a Red-Hand-Of-Doom-Style-Campaign-Thing soon and obviously there is a huge army involved (Imix's material plane army to be specific) and I need help with the biggest part-THE ARMY!

I'm having lots of trouble starting it and after I think of all the things that it involves I have lots of trouble sorting everything.

The Army itself consists of what most armies consist of (scouts, skirmishers, gurrilla fighters, assassins, clerics, commanders, high commanders, infantry etc. etc.). The army also spans several nations and is as much a political army as it is a martial army (i.e. lots of inteligince and informants everywhere).

One simple question: Where would you start building it and where to go from there?

Thanks much!


Do you run DMtools?

If so I have a possible extension for your web site, if your interested, that is.

I enrolled for a Web Page Design class in my high school and we got the opportunity to make a personal web page, and I have always wanted to make a Dungeons and Dragons Community Database.

It's where people would post ideas for anything and everything in DnD.

I would need coaching on how to get posts into a web site system but I could probably get that from my mom, and then I would need to make the actual site in FrontPage. But I didn't want to do all the work without your go-ahead.

I can send you the idea map that I have made if you could give me your email, look at that and then you can decide.

Thanks
The Halfling


I'm about to start a huge battle similar to the Red Hand of Doom campaign, and I don't really know how to handle them.

If anybody has any input or ideas that I could use, please share them with me as I need them badly.

The battle will involve 4 "Flame-lords" of 10th to 15th level, each of them has several platoons of about 20 goblins, undead, and various fire outsiders and elementals with one commander for each, and various siege engines below them that they can command at their whim.

Thanks


All 4 have to do with character level.

First: Is ECL HD plus class levels or is it level adjustment plus class levels?

Second: Is a level adjustment any different from class levels as far as ECL concerned, gaining levels and chalenge rating for encounters

Third: What is the difference between ELC and HD?

Fourth: Why do some creatures in the MM have levels of <insert type here> and a level adjustment while some only have a level adjustment?

Thanks, these have been bothering me for a while.


I may start an adventure with some new players that said they wanted to play D&D and I wanted a good adventure for their first times playing.

1. It can't be any adventure paths from Dragon, seeing as I don't recieve that mag.

2. It can be from anywhere else, Wizards, other web-sites, and even home brews that you happen to have on your computer.

3. We all start out at level one and there will be three of us.

Thanks all!!!


I am so confused right now.

What is all this talk about polymorph being revised. I need help, I didn't see anything wrong with it when i read through it a while ago, but I guess that says something about me as a D&D player.

Could someone please shed some light on this for me, or at least just tell me what is wrong with the rules that are outlined in the PH.

Thanks
The DH


I have seen some things recently in other threads (in the house rule threads) and they have been saying no chaotic neutrals in their games.

Could someone please explain this to me???

Thanks
the DH


I've heard that adamantine rots when it comes into direct contact with light (?). But I was looking at the DMG the other day and I happened to come across the adamantine entry and it didn't say anything about it rotting.

At that, I have several questions:
1) Does adamantine in fact, rot in the sun light (or and light at all
2) If so, what campaign setting does this take place in (Forgotten Realms, Ebberon, or normal 3.5)
3) Why wouldn't it mention anything about it in the DMG

Thank much
The DH


I am looking for a summer gaming group with a DM or just players because I have never DMed before but I could try.

I interested, just post your email and I'll see if something can be worked out...

Thanks
The Deadliest Halfling You'll Ever Meet


Well...

I may start to play a new character soon and he depends mostly upon his background to function (good vs. evil type...haunting)

I need to know how much the average player with the average character (or as average as they can get) would emphasize their background story (what would be found in the Hero Builder's Guide)

Thanks
The Deathy Halfling