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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Kryptik wrote:


So you're saying, cast as standard, hold the charge, move. Allies move to you. Next round you spend the whole round touching them.

Why, then, would you do this instead of...just moving forward in that 2nd round and casting it normally (in which you can touch all of them)?

YOu would also hold the charge if you wanted to avoid casting defensibly. Round 1 cast/hold and move into a good position to allow your allies to gather. Round 2 you can release charge without fear of Attack of Ops or casting defensibly.


I love L5R(Legend of the five rings) for its combat system, But Ruby2 is right in it takes 3hr sometime to do combat. But it also adds a level of strategy and real life threat that Pathfinder does not have.
Strategy: even with a small skirmish you pick and chose your opponent very carefully because you fear taking damage. You tend to use cover more and try to outmaneuver your opponent. Death almost becomes a secondary threat you hope to never get near.
Real life threat: I have seen fighters with 100+Hp get slammed with an attack that could kill a wizard out right and shrug saying "I have plenty of hp."

Now Am I going to do switch how to run my groups damage, no. I would simply play a game system with a built in "Spiral degrade" but I do see how someone would want to try to fiddle with a new Pathfinder based combat system.


Not sure why people are so against Rachel Carter asking this question. My opinion is if no one ask these question then we would simply be stuck playing the 1970s sword and sorcery wargames. When someone simply asked the question what does my character do after combat? We will never evolve


I do like systems that have a Spiral degrade to combat, Example L5R by AEG. It makes combat feel threatening and makes even simple skirmishes become worrisome. I would suggest like Rathendar said it, added like a negative level "-x to all rolls, where x is the HP%".

On the other side I would make sure any Pathfinder game you run All players agree to this and you have all the details written out.

Nothings is worse then a GM who adds rules that hinder a game you love.


Indeed frank and Turin. I don't want to stomp out any creative juices.
, but also don't want the pc's to think they can do anything without any consequences.
Thanks everyone I am running tonight so i am greatful for all the great feedback.


Thanks Andrea1, I am writing a list of signs to slowly build up to change and if the pc's wish to stop it ill let it up to them.


I had a similar idea bzali, I started last week by having a npc crew member make a comment to the captain who ordered a prisoner released that he would take the prisoner to cookie for some rations "wink wink suggestive lip smaking". The captain himself walked the halfling off the ship and onto the dock. So I started to have the lower level crew showing signs of craving for sentient flesh.

Next step is to have them show other signs, I like your idea of having someone start eating a down enemy before cookie even gets to them. Maybe thicker fingernails or just a ragged look. I have also told the captain that they have lost crew at ports due to the strange things that happen on the ship. I was thinking in this step I would have the pc's having strange cravings for raw meat like some of their crew currently seem to have. So even if they fail a religion check they will see what lies ahead if they stay the current course.

Not sure if I said this earlier but cookie specialty is sushi... He doesn't believe in cooked meat. He also has said he pickles the meat he doesn't use to insure the crew will always have his delious cooking.


brvheart wrote:
So what did they do with fishguts? Turn him into soup? Seems to me this is turning the AP on its head and I would question why a DM would allow a player to run an Orc in the first place. In Book 2 they are going to need his knowledge in some parts to get through the AP.

Fishguts died in book 1. The Orc was made his sue chef and found that fishguts had a drinking problem. So he kept feeding fishguts alcohol until he blacked out then put a tube down his throat and poured more alcohol in and let him die from alcohol poisoning. He was going to make fishgut stew but didn't want to bring notice to himself right away.

I used Sandra Quinn for the info about slippery squibs port.


Thanks dabbler for moving the post.


Sure. No idea how to move it.


Now if it was just a once in a while thing I would shrug it off, but cookie has gone out of his way to provide the crew with all types of intelligent species (except the noble flesh of Orc of course).


Thanks Andrew, I like idea of the slow Incubation period and the symptoms. The pc's all know or have decided to ignore the problem and some like the captain opt to only eat the salad or ship rations if they have recently taken the ship. As for the dc I believe it is 13 for ghouls Fever.

I was going to give a lower dc for those that have tried to not eat all of cookies (Orc/cook) cannibalic creations. In which I have given a knowledge nature check or perception now if its human. Some pc's have just shrugged and say they will eat what cookie places in front of them and not worry about it. Which is why I was thinking of ghoul fever.


I am running skulls and shackles and one crew member is an Orc/cook who butchers the crew of taken ships and servers them to his unsusbticing crew members on a ship where nothing else is around to eat. It has been a year of game time and under ghouls is speculates that ghouls where once cannibalistic humans.
I was thinking of having the crew make saves for ghoul fever but was wondering how often I should make them save and if this would be to much of a punishment for canniblism. Also if there is anything other ideas out there.