| gvr2cs |
Wow, a lot of good advice here, I appreciate it all, I certainly feel very new to this all of the sudden. There's diffidently a case for multiclassing, I'm glad to hear that a lot of GMs have their players explain how they multiclass before they allow it.
So a quick explanation as to why I looked favorably on Pathfinder, I liked the addition of a lot of the new rules and I felt as though it does open itself for a lot of customization, there seemed to be a lot of good ideas without needing to lock into hard and fast rules of they don't fit your campaign. In the real world, I'm a computer nerd who works in Information Technology and the idea of Pathfinder being the "Linux of RPGing" makes me warm up to it as well, if anyone understands my meaning.
I'm not completely opposed to multiclassing, the reason why I don't much care for it is because I feel it trivializes how much work would go into developing a skill to the point where even attaining 1st level would take quite a bit of devotion and practice. I've played piano and guitar before, and for anyone who's played an instrument, they can tell you that playing a song without making a single mistake is very difficult to do. I would imagine if a Bard misses a few notes, the whole effect from the song may not work. The idea of, say, a cleric, picking up an instrument one day and creating one of these effects doesn't seem reasonable to me, not without a lot of practice and neglecting their deity at times to do it.
Along the same lines, being able to cast even the simplest of spells would require long and difficult training on how arcane magic works before even attempting to do something useful with it. You couple this in with a world with no public education, no internet, people that have knowledge tend to keep it hidden and don't simply teach it for no reason, this becomes more difficult. That fighter can't just watch a Youtube video on how to cast Magic Missile.
Ultimately though, I'd like the players to play characters they want to play, and I want to tailor my world so that the player's idea for their character and their backstory makes sense in the campaign. If the players want some kind of super character, I'd rather have them work at it than be given this outright, and I certainly don't want to create a scenario where I need to throw five hundred red dragons at a party just to make it a challenge and have to explain why those dragons haven't burnt down any remnants of civilization in the area yet.
I'd also like to explain why, for realism sense, I'd like to ban the Paladin class and replace it with the Cavalier (which I'd call a Knight...why isn't it called a Knight?), but that's an explanation for another day.