
greenwizard333 |
I think this feats does what you want to do. I know you are looking for a reasonable ruling RP-wise, but if you want to implement a houserule, maybe use the formula that is given in this feat and let them make appropriate checks without the feat.
Have in mind still that most of the material components does not consist of the material, but of the magical ingredients (whatever those are) that give the wondrous item ist power.
In all my searching I had't managed to find that, so thank you for posting that! It does incorporate a more realistic element to the game.
@Johnico I understand that the majority of the cost goes into the creation of the item, so I could be deemed rather pedantic for seeking easier crafting alternatives. My GM has created quite the Sandbox world, every few weeks he allows us to do certain things (e.g: search for a Cyclops for materials for an item, find a nice town to purchase a house, etc.), so I was hoping to spend these extra days/ sessions spent searching for materials that would allow me to craft fun items for my teammates.
Aye, I think it does make sense to attribute the majority of the costs towards other materials required for the crafting of the item (especially when some items cost tens of thousands of gp, yet appear as a scrap of cloth). Otherwise, Crafters/ Builders could become quite overpowered (if they are within a group of dedicated hunters/ scavengers).
However, an item could be completely worthless on the market, yet be absolutely necessary for an item to be created. Running with the example of the Cyclops Head: a marketer might be repulsed by the idea of spending a single copper on the item; yet to a Wizard who requires it for a spell/ item, it is priceless!
I do like the idea of obtaining certain materials as a necessity for the crafting of an item, so I may ask to have this incorporated into play. Rather than just declaring that I'd make an item out of thin air, the GM would say that I would need "x" amount of materials to reduce the price by "x" amount (e.g: Cyclops Head; Pure gold for a magical crown; a diamond for a ring; etc.).
It may unnecessarily complicate matters, but I think it does add some flavour to the game. I do like the idea of dragonhunterq's suggestion of the 5-10% reduction to price. It makes more sense than "wasting" a Feat on Harvest Parts (which can, at a max of CR20, remove 4000gp from the price).
Thank you for the advice!