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wspatterson wrote:
I'm pretty sure most people can do this on the fly.

I ran my first night of this over the weekend.

No one in my group has ever played D&D past 2E, one of them is a teenager that has never played D&D, and one of them is an older guy who last played 1E about 2 decades ago until he started playing 2E with us.

So it's not a familiar formula for them or for me. I'm enjoying how easy the Pathfinder/3E stuff is and how well the character sheet is laid out, but this seems like it should be there.

We got by OK but it still seemed like there should be a spot for it, even if it has a blank spot for "other" modifiers or the like.

I'll have them use the weapon slots for now.


CharlieRock wrote:
I thought there was. For every weapons' section there is a box for attack. Just scribble in your attack modifier for each weapon. Monks add a slot for unarmed strike (since damage varies by level) and leave space for flurry.

OK. I guess that works. Thanks.


Ross Byers wrote:

I just thought of something rather elegant.

0-level spells are still exactly that. Spells. However, it is a special ability of the spellcasting classes that lets them cast them at-will as spell-like abilities.

So I propose the following: Set the caster level for those spell-like abilities to be 1, regardless of the actual caster level of the character. This fixes most of the scaling-with-level issues (not things like daze, though.) This would actually be shorter than the current text: 'at caster level 1st' instead of 'Cantrips are treated like any other spell cast by the wizard in terms of duration and other variables based on level.'

This is better because it allows higher-level casters to do more impressive things if they wish by preparing the spell in a higher level slot. So, for instance, if a High Priest wants to be able to cast Purify Food and Drink over a whole banquet at once for a ceremony, he can, by using a first level spell slot, modified by his high caster level, rather than being forced to bless a plate at a time like a 1st level cleric would.

I like that too. Keeps cantrips as low level powers. The water pump thing was funny though.


quick question

During rolling up of characters and such this week I noticed something that didn't make sense to me.

Why is it that there is a section for CMB (attack roll + str. mod + special size modifier) but not one for a normal attack (which would be the same as CMB, except with the negative-ized size modifiers)?

There's a spot for Base Attack bonus also.


toyrobots wrote:

Maneuver AC = (Touch AC) + (CMB)
CMB = (Your Attack roll) + (Special Size Mod)

As you can see, this method is virtually identical to CMB, only it takes into account already calculated attack factors.

The actual changes are two:

  • Replace the arbitrary 15 from the maneuver DC with Touch AC.
  • Replace CMB with a standard attack roll plus the Special size modifier from 3.5.
  • Hey guys

    This seems to be the most recently updated thread on the CMB vs MAC thing.

    I was trying to wrap my head around the whole CMB thing. It seemed confusing and where it is spread out in the books in a few places didn't help. (I'm coming from 2E so I'm even more lost).

    The Maneuver AC concept here is a LOT better IMO and it makes sense to me. I'm going to test it out when I start running my PF campaign (this weekend hopefully).


    I think a major part of the appeal is that PF-RPG is backwards compatible, 3.75 D&D.

    Me and my buddies started playing D&D again, been playing our old familiar 2E, to see if we were going to play enough.

    We've been playing a lot so I decided to upgrade to slightly newer D&D that would confuse the less-D&D-saavy folks less.

    I wanted to run some War of the Lance era Dragonlance in a newer system. 3.5 is out of print and books are now going for orig. MSRP or higher on ebay/Amazon. 3.0 is cheap but apparently has some issues. Or there was Pathfinder which should play nice with Dragonlance. And apparently no Dragonlance for 4E any time soon. Besides, some of the 4E stuff like Healing Surges, makes absolutely no sense in Krynn.


    Dorje Sylas wrote:

    Perhaps is would help if you looked at the 2e to 3e conversion booklet. http://www.wizards.com/dnd/files/conversionbook.zip

    That should help you get a better idea of where the changes have been made. Although the PF Beta book is missing the multiclassing section (http://www.d20srd.org/srd/classes/multiclass.htm) of the rules, which may be the really confusing part.

    Thanks for the help guys.

    I went ahead and picked a lot of some old 3.0 stuff on ebay for $20 shipped to supplement (DM guide, PHB, MM, and some other stuff). That should be enough to get things going.

    I notice the pathfinder beta is gone now on Amazon too... :( printing a multi-hundred page pdf is pretty tough.


    OK, that seems clear enough.

    What about weapon, armor, etc restrictions? Same as 2e as far as using abilities and such? Cleric weapon restrictions apply, Wizard armor restrictions apply for casting spells, etc?


    Hi all

    I ordered a copy of the pathfinder beta test and after looking through the book...I see there's no multi classing rules (after some forum searching I see this has been discussed).

    We've been playing 2E in recent months, picking up from a 6-10 year hiatus of D&D.

    I was looking to try a test campaign with pathfinder (not liking the look of 4E) but for someone that doesn't know 3.0/3.5...I have no idea what to do about multiclassing.

    Is there going to be a multi-classing web expansion at some point? Or something like that...? Or should I pick up a 3.0/3.5 book to supplement? The beta doesn't even really mention it.

    Thanks for any input.