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I'm playing a maneuver master monk and i've got greater grapple. We're a bit torn on how this plays out. In this example scenario, would a full attack round look something like this?

Scenario: I'm standing adjacent to a kindly elderly woman. On my turn I....
1: Grapple (initial grapple),
2: Deal unarmed damage (from maintaining grapple as move action),
3: Grapple check, deal damage (second grapple allowed by greater grapple)
4: Grapple check, pin (from flurry of maneuvers)

That's how I've made sense how these rules work together. Any input would be helpful. If this is totally wrong please tell me!

Thanks everyone.

Greater Grapple : "You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple."

Flurry of maneuvers : "At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry. At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional –3 penalty on combat maneuver checks. At 15th level, a maneuver master may attempt a third additional combat maneuver, with an additional –7 penalty on combat maneuver checks. This ability replaces flurry of blows."