Demon

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Organized Play Member. 12 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




Due to the heavy amount of investigation involved in CC, would Lorefinder be a good fit?
My players are about halfway through Haunting and have gotten frustrated with missing or not having the skills needed to get all the information needed. Luckily most of it has led to good roleplay, but I see aggravation on their faces more than enjoyment.
I don't want the players to get so frustrated they end up just hacking their way through the plot, and since I recently picked up Lorefinder I thought it might be helpful.
Any thoughts?


Spoilers for those who have never played below:
I decided to run Carnival of Tears in between Book 2 and Book 3 of Kingmaker. We started it a couple weeks ago and picked it up Saturday. Usually I run a Halloween game, not Pathfinder but since we had to cancel our usual Tuesday game due to scheduling, everyone was on board for continuing Carnival of Tears for Halloween, since it is creepy enough.
We picked up Saturday right as all the fey began their carnage.
I warned the players, this will be deadly and can have significant impact on your kingdom. They still stood around arguing (or making fun of the dead) and took hours in game before the Cold Rider (who is working for Nyrissa) finally comes out to challenge them. I had to pull my punches with a couple of the combats because they were so unorganized. When I do the math and add up all the deaths, it is over 700. Most of my key NPC's, which the players use in some of the kingdom building slots, would be killed as well.

I am at a loss for how to continue. I don't want to tank their kingdom, but I did give them fair warning. Also, this is not the only time they have not cared what happened to their "subjects." When the owlbear came through at the end of book 2, they came back into town and laughed and made fun of the towns folk. They show a complete disregard for their people. One of the players uses the excuse that it is his character (a haughty elf who thinks all other races are inferior.)

I am very frustrated with the players at this point. After the owl bear attack and their response I talked to them and expressed my concern for their actions. I do not expect them to play out of character, but I think they use that as an excuse for bad behavior. In fact, I don't think they are playing in character. They are playing as themselves. And while I think they are having fun, I am not certain I am. I am to the point of becoming the GM I never wanted to be, one that is out to beat them, if for no other reason than to teach them a lesson. And that is not a cool GM (in my opinion, no offense to those who are.)

So my question is how to move forward?


Greetings!
I am on the horns of a dilemma.
I have a duelist who has an heirloom weapon (Aldori.) He is making overtures to the wizard to upgrade it. The current request is simple +1 enchantment. However, he says he wants to perhaps add fire or some other feature to the weapon.
I am torn on allowing this. First off, let me say, it is rare I disallow anything the players want to do. I figure I can work it behind the screen without them knowing if it causes an issue. I want them to be invested and love their characters. So I am not a "No" gm.

My problem is more story based, not rules. If you start altering an heirloom, an antique, is it still the same weapon? If I got an antique table from my great, great grandmother and then sanded it down, painted it purple and sawed the legs off, does it still have the same qualities?

On the other hand, there have been stories (I remember one in the Forgotten Realms) where each time a weapon was passed down it gained a new trait. Something unique to the wielder.

So I am unsure how to proceed. It doesn't help the player got in my face about it, even after I simply asked for a couple days to study on it.

Any suggestions or thoughts?


Hello!!
A couple guys in my group are wanting more information than I seem to be able to lay my hands on. So, I thought that the incredibly well informed folks here could help me out. We are of course using the Pathfinder rpg rules!

The first is an odd little dwarf who loves to create things more than life itself. His latest invention requires black powder. Are there any rules or do any of the books cover this topic? I have been hesitant to allow it, but you know sullen and pouty dwarves can be!

The other is a sorcerer with a draconic bloodline, who now wishes to bring the worship of Apsu to the people. I know there is a little on Apsu in the AP "Fortress of Stone Giants," because we are playing that right now. However, he is wanting far more detail than I have weaned out of that book. Is there any source with further detail of Apsu? He has mentioned wanting to find clerics or a codex for further study.