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LeperKing wrote:
HammerJack wrote:
No. Only being a mental action doesn't mean it doesn't take up any if your action economy. It means that you can do it even if you're paralyzed, or similarly incapacitated.

Damn, what a bummer. I thought it could have been a really cool upgrade, but it seems like it would only be helpful in a 1/1000000 scenario :/

IMO definitely makes this not even close to being worth it to take up the upgrade slot, not even counting the bonkers 71,000 credit price tag.

I think it's easy enough to homebrew that you can use it as a swift action, which means that when you're paralyzed in those 1/10000, you can take 3 total moves away from an enemy. And in normal circumstances when you are like taking a shot, moving, then swift action scoot a little more. It's already nerfed on mobility so it's not like your dashing around full-hasted.


This is an old thread to jump in on, but I think Archimedes has his points spot on, on one of the biggest threads about Ironfang itself. That the Legion is not a rabble, a militia, or even a standing army. They are the latest, best hope any goblinoid has, at a chance of having their own homeland in Avistan. Something neither foreign in influese (ala the Tian general in th RK, nor afforded by a different being, like the Whispering Tyrant setting up the Orcs in Belkzen). This is a momentous occasion for the species, a moment that can be drawn to parellels with Zionism, Jerusalem, Palestine, and they grays that can be found there.

Any "solution" to the problem of truce, should be bloody and grey. Azaersi should want what is rightfully hers by conquest, and what she imagines could be in the Mindpsins. That doesn't mean there can't be truce, trade and political lines can be drawn by the players as ambassadors. But at no point should the hobgoblins outright concede defeat unless vanquished in my opinion.


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I was thinking about how big the runewells are in the story of the Runelords, and how pitiful they really are in Rise of the Runelords. I wanted to add something to Karzougs Runewell in the Eye of Avarice, and was thinking of ways to make that fight more distinct than a powerful wizard with just a higher caster level and better stats. This is the first draft of what I came up with, please share any opinions or criticisms. This would probably be layered on top of the fight as it stands, maybe without the advanced template on the giants or with one less storm giant.
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Karzougs Runewell stores the very essence of greed, slaving the emotional turmoil and power of greed filled psyche all over Varisia, and manifests it as a physical force that the Runelord of Greed can control. The Runewell contains 50 charges and can use these charges each round to activate one effect as described below. At initiative count 20, the Runewell can expend a number of charges to manifest a spell, which activates at the top of its next turn. During this manifestation, The Eye of Avarice shows physical signs of the power building, such as stone encasing the walls for flesh to stone, particles in the air spinning for gravity well, or a large rune being etched for the rune of jandelay. Effects can be identified using a DC 35 arcana check, or a DC 35 spellcraft check as the effects take place (15 + caster level of the Runewell).

The Runewell contains the following spells. They affect the entirety of the Eye of Avarice, including any single target or non-aoe spells, accounted for in their cost. The Runewell of Greed's spells acts as if cast by Karzoug using a Staff, with the exception that the DCs on the spells are 10 lower and they have a spell attack modifier of +6. Spells affect every creature in the Eye of Avarice, besides Karzoug and the called Blue Dragon unless Karzoug allows it to.

Burning Disarm (4 charges)
Windy Escape (4 charges)
Diminish Resistance (5 charges)
Steal Breath (5 charges)
Steal Years (6 charges)
Slow (6 charges)
Curse of Burning Sleep (7 charges)
Obsidian Flow (7 charges)
Baleful Polymorph (8 charges)
Gravity Well (8 charges)
Flesh to Stone (9 charges)
Stone to Flesh (9 charges)
Resonating Word (10 charges)
Reverse Gravity (10 charges)
Polymorph any Object (11 charges)
Temporal Stasis (11 charges)
Rune of Jandelay (12 charges)
Transmute Blood to Acid (12 charges)

The Runewell of Greed can contain a vast amount of energy, but the player's can affect how much power it contains by the time they reach Karzoug. For every notable npc villian the players let live, or save, reduce the starting pool by 4. Notable npcs include, Nualia, Mokmurian, the Lamia sisters, Khalib, Veorian Dekanti etc. The Runewell starts with 49/50 charges if the party fails to prevent any death, just one off of allowing Karzougs escape. With the player's death, he will have siphoned enough energy to release himself regardless of the power expended in the fight.

example spell dcs
there are 2 spells of each level in descending order
1st level 17
2nd level 18
3rd level 19
4th level 20
5th level 21
6th level 22
7th level 23
8th level 24
9th level 25


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I redid the Chopper song a bit, added pacing for the hopscotch.

Chopper and the Mill

Chopper, Chopper go away, - slow
Carve and carve another day, - slow
Rusty metal in the mill, - medium
Cutting, sawing till she's still. - medium

Chopper, Chopper go away, - medium
Carve and carve another day, - medium
If you see us we won't stay. - fast
If we see you we won't say. - fast


Order of the Lion as far as I can see is MADE for War for the Crown. From abilities that aid allies and screaming "FOR THE KING," to features that defend your party and liege. The royal family of Taldor has its banner as a lion, there are many places to establish yourself as this archetype.


I'm trying to make a list of different Hex descriptions for every location in Kingmaker. I will be moving into book 3 soon and will be compiling my work as I go through the books, but if anyone else had a good resource or ideas for me to piggyback off of then we could make this monumental task for the future gms that decide to do this awesome AP.

https://docs.google.com/document/d/19-fIcapaOF-Y2gYhUmEs29XMruijT9nvLjTBsUm 6QF4/edit