goartak's page

Goblin Squad Member. 12 posts. No reviews. No lists. 1 wishlist.




I have a player in my group who wants a continuous Shield + Mage Armor item as a waist(belt) slot item. There is a wizard in the group with the appropriate feats and caster level to craft the item, as far as I can tell at least. I'm wonder from a RAW standpoint what the cost of the item should be. From what I can find (based on table 15-24 on p. 550 and the "Adding New Abilities" section under Creating Wondrous Items on p. 553) it should cost 7k. The Shield spell would be (cl 1 * spell level 1 * 2000gp continuous) * 2 for the usual duration of 1 min/level for 4kgp and the Mage Armor would be (cl 1 * sl 1 * 2000gp for continuous) * .5(for additional ability) for 3k for a total of 7k market value and a cost to create of 3.5k.

Am I missing something in the rules? How would other DMs handle this? It seems like a substantial benefit (8ac + immunity to magic missile) for the cost. Compared to an item like Bracers of Armor +4 for 16k which would provide the same benefit of the Mage Armor spell if taken as 4 armor (instead of using special abilities) I can't believe the price discrepancy. That's without the benefit of Shield.


I'm in need of some help retuning a 7th level monk. Looking for a primarily monk build. Prcs designed for continued advancement as a monk are ok, but please dont tell me to take 19 levels in another class. We play in the Forgotten Realms setting so pretty much anything from those books is legit. I had initially planned to go into the monk of the enabled hand prc from Dragon Compendium but my DM just nerfed that.

Current race is Aasimar but would be open to something relatively close, such as human. Gith is a no go, as is the Vow of Poverty feat. Would prefer non-evil race but if you've got a great idea and it's dependent on a usually evil race throe it up for me. Other than that at this point I basically have carte blanche here as long as the material is from FR.


My level 7 fighter in Pathfinder currently has a full attack bonus of +12/+7 when I power attack. If I were to take Vital Strike as my 7th level feat what would my attack action look like? The wording on the feat seems ambiguous and leads me to believe it would either be +12/+12(2x weapon damage)/+7 or simply +12 with double weapon damage.

from the pathfinder SRD:

Vital Strike (Combat)
You make a single attack that deals significantly more
damage than normal.

Prerequisites: Base attack bonus +6.

Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the damage dice for the attack twice and add the results together, but do not multiply damage bonuses from Strength, weapon abilities (such as flaming), or precision-based damage (such as sneak attack). This bonus damage is not multiplied on a critical hit (although other damage bonuses are multiplied normally).

The first option seems rather overpowered and the 2nd seems rather lackluster at this level (although it seems the more likely option based on other feats similar to this one), but I see potential for it at higher levels when your 3rd/4th attack are rarely able to hit.