| gmarsden |
We made it through this on the first try, but barely. Also, we didn't replace the summoned henchman with ships, so maybe we need to asterisk the victory.
Four players, Seoni, Bekah, Tarlin and Darago. It came down to the last turn. Two open locations, and we know where the villain is. The other location is covered. Five cards in the deck. A periscope has allowed us see that the villain is second from the bottom. Darago has 2 blessings, Tarlin has one. Bekah, who has the last turn, has two allies to explore again -- not enough to meet the villain. First explore turns up a monster, so we summon a ship, and Bekah purposefully fails. Ship is wrecked, deck is shuffled. Tarlin casts augury, names monster, one monster but no villain in top three cards. Monster goes to bottom, other cards get shuffled. Bekah uses ally to explore again, encounters villain! Darago uses leaf blessing (can't remember the name) to ensure temp close. Villain summons ship, which Bekah has to beat, or we have to discard from empty blessings deck and we lose. We use a blessing on the ship check, which ends up being ~60% to succeed. Check is successful. Seoni casts black spot on villain and Tarlin plays blessing. Again, check is about 60% to win, and Bekah succeeds. Phew, by the skin of our teeth! So much fun...