| gesalt |
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So with the hellfire dispatch giving us this little beauty:
Quote:
(flourish) You attempt to subdue a target with an attack and a follow-up grab. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Grapple the creature you hit. If you're wielding a flail or spiked chain, you can ignore Grapple's requirement that you have a hand free, and if you succeed at the Athletics check, you get a critical success instead. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.
grappling is no longer a joke at level 8+. So, what are some obscure ways to make this check more reliable, any special things that exploit restrained specifically, etc? Aside from just layering slow on top with debilitating shot or something to keep an enemy stuck with 1 action.