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Diego Rossi wrote:

You want an item that a ally can activate. Generally no one can activate an item in your possession (thankfully).

So the ally must have the item and "aim" it at you when it is needed. That is a standard action.
A wand is generally the least expensive option for that. The problem is that the DC of the save is easy and you can't voluntary fail it while confused. A wand with a hightened version of the spell will work better, but it will be expensive.

This is another reason for the item investment. Also-it never says I cant...I can see not being able to-except on the round where I'm able to act normally. In that situation, I could clear my own mind, so having someone else do it just makes it easier. Where does it say you can throw the will save. I'd like to see the rule. Im needling for ground but I've yet to read it.

To put something else on the board-it would at this point just be easier to improve my will save as I said above with a non resistance bonus such as insight or luck just so I could have both and then go from there.
Thats a 20k item if it doesnt take a slot. Only 10 if it did. and only five if it was a normal will bonus. Could I lower the price by restricting the type of will save?


I do recognize that-but someone else could use it. Im guessing no one else could trigger it though-right?Not them wearing it-just triggering.

I could always have someone else wear it but that's different solution all together.


Heres another option-
+5 insight to will save item-like an ioun stone but not one?


The problem is that this spell is only accesible to oracles clerics and bards, only 1 of which will be in our party and be able to cast the spell. I mean I get the point of the downside - but why the hell wouldn't I try to nix it? The benefit is no longer a benefit when I cant fight anyone but my friends.
Buying the want is one thing-the reason I'm making the item is for ease of use. If I understand it-and Id like clarification- a command word for an item would would require a free action-unless its a use magic item check which would then be a...standard? This is not a random item but rather a created one so there is no secret to how it functions-only what does it need to turn on.

Another fault of the confused state is that you cant activate rage powers-which could be a real issue for times when I need reckless abandon just to hit. Its nice for sweeping mooks, and it doesnt matter for most of a boss fight, but in between...perfect it aint.

Also-Thankyou Liz.


Diego Rossi wrote:
Many things

I thought this was a p[ace for newbs. My bad-I've been playing once a week for like 6 months. And I never owned a game book before then.

Ok so maybe the pipe was a bad idea.
The main reason for doing this is so that there is always a chill button.

2. I just goofed-there really is no wY round that unless this is part of a ring or armor or the like
4.I did read that for double the creation fee it can not take up a slot.

a-I dont see how in this case. Wild rage is Good and very bad. GOOD I can rage for as long as I need to-BAD my friends are now targets and sometimes I just stand around looking stupid or else hurt myself. Middle of a battle and surrounded by baddies Im cool-no baddies and I just killed the last one-I fail a save and I start to attack friendlies.I'm doing my best to avoid that.
b-Nearest I can come to this is an intelligent item . As I well know there can be a butt-load of problems with that respect.
What about an item with a command word that any ally can activate?

c-I think you missed the DURATION INTANT part. The reason for that is that it makes him chill just long enough to see straight again. CE suppresses but does not dispell rage and only does so while active. So Flick it on for a second and suddenly I'm right as rain. I can even do it so long as I get 1 turn of acting normally.

Wild rager-as per ultimate combat
http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---b arbarian-archetypes/wild-rager

Calm emotions
http://www.d20pfsrd.com/magic/all-spells/c/calm-emotions
Notice the concentration duration. No longer than casterl lvl per day and all that but I litterally need it for just a second 1-5 times per day. If I need to chill more times than that-I'm not manuevering well enough.


What I need is a stone, a pipe or even a necklace that automatically casts calm emotion (duration instant) if I become confused. I'm attempting to overcome the one major failing in the Wild Rager Barbarian.

Character is created-no going back. Lvl 4 at the moment.

Questions
1. Can a spell for the purposes of item creation come from a scroll or wand or otherwise not known source. Our party is severly limited on divine caster resources and I cant afford to take up one of our oracle's spells.
1.b. Can multiple casters create an item together?
2. Would this be powerful enough to require Wounderous Item creation feat?
3. Could it be like a pipe-smoked constantly but not taking up slots.
4.What are the slots-i mean im having trouble finding out what you can wear. i know only two rings at a time, and 1 amulet or neckless-except for neckless of fireballs-but what else?