| gearactua |
You want an item that a ally can activate. Generally no one can activate an item in your possession (thankfully).
So the ally must have the item and "aim" it at you when it is needed. That is a standard action.
A wand is generally the least expensive option for that. The problem is that the DC of the save is easy and you can't voluntary fail it while confused. A wand with a hightened version of the spell will work better, but it will be expensive.
This is another reason for the item investment. Also-it never says I cant...I can see not being able to-except on the round where I'm able to act normally. In that situation, I could clear my own mind, so having someone else do it just makes it easier. Where does it say you can throw the will save. I'd like to see the rule. Im needling for ground but I've yet to read it.
To put something else on the board-it would at this point just be easier to improve my will save as I said above with a non resistance bonus such as insight or luck just so I could have both and then go from there.
Thats a 20k item if it doesnt take a slot. Only 10 if it did. and only five if it was a normal will bonus. Could I lower the price by restricting the type of will save?