ganet1030's page

1 post. No reviews. No lists. No wishlists.


RSS


I have not read all of this yet but there are more than a few problems, one suggestion I would like to make is about the saving throws. perhaps you give it a good save bonus and a bad save bonus. like the eidolon has and you can base what save is a good save for the moment like when you are Seance with a mental spirit you get your "good" save bonus for your will saves, dex will give good save bonus to ref saves and con and maybe str spirits give your good save bonus to your fort save. and your saves would be bad unless you were seanced with a spirit. Im not sure if you want to have the trance spirit give you your save bonus I think that would not work so well, but it is just an idea anyways.
some other things i think that could fix things up would be to tie other things to spirits like weapon proficiency. I mean you get a bigger hit dice essentially from a con spirit why not martial weapon proficiency or some exotic weapons that make sense for the spirits flavor like growing claws. wither it would be from the 1st power or the boon or added in as part of the spirit bonus or a new category that is either included or unincluded from a trance.
it looks like you want the medium to wear many hats and be able to change them out as the situation requires, and i see that you don't want this hat changing hero to wear as big a hat as some one who cant change hats form day to day. but if this guys hats are sooooo much smaller than the other players hats then he will obviously not be able to keep up in this crazy hat wearing world. And that is the problem with the medium right now.
his hats are relatively small his spell casting hat is slightly larger than the bloodrager with having more flexibility with the spirits. this hat is the smallest that you can wear and has it seems half its spirits dedicated to it those of wis int and cha having very little effect on combat out side of your tiny spell casting hat.
his combat hat is kind of hard to judge if you catch him unawares or while he is trying to be sneaky or socially or casty he can almost do nothing. with a long spear or a hanbo and 3/4th bab with no class abilities to help you fight at level 1, its a full action or standard depending on the level to change hats and having to take off the first round of combat in a surprise situation its kinda of a death sentence at almost any level which means once you have 2 channeled spirits one of them has to be dedicated to combat at like all times. with his combat spirits up he does ok not as good as a druid geared for combat but still pretty close from level 4-9 where druids shine they far our stripe the medium even if the medium goes for full on physical combat. but then the druids spell casting hat is the biggest out there depending on your opinion yes a wizard or arcanist can learn any spell he spends time looking to learn from his spell list but a druid every day has access to a full casting worth of spell slots and spell levels 3/4 bab and at level 4 the best form of natural attacks. to me this is the biggest problem with the medium is that his hats are smaller than that of the other classes that can do it all as it were.
lets cover the last hat his social/party face hat. most party faces in the game either back it up with more spells like the sorc and bard or lots and lots of skills like the rogue/ninja you get less spells than the bard or rogue and far less spells than either the bard or the sorcerer. now you do get some nice social extras from your spirit and even be one of the best party faces in the game right up next to the bard. the liar gives you immeasurable power over people of the opposite sex that are not auto hostile which is what i based most of this power on. the unicorn is a pale imitation of the bard and is utterly useless unless you make it interact with the flag barer and flag of ancient kings and a bit more aoe helping the whole party at level 1. and the twin seems like the uber hat switcher for later levels which should be pretty cool. the other thing you can bring to the table here is the i have god inside me like the paladin/anti can do except you can do it to good people bad people and thieves just as easy as saying boo which gives you an auto in with many people by calling on the proper spirit. and if you call down a god into your body then all bets are off. could give new meaning to Jesus take the wheel or satin/Buda for that matter
now dnd games are not all the same some are more combat some are more social some are 50/50 combat and social and all the parts in between but on a whole they have for me at least broken down to 60 combat/40 social and having a char who wears the biggest possible hat for 40% of all game time is pretty ok with the other 60% being carried by the rest of the party and playing a minor role in killing.
of course the next best party face can get nearly as good results out of the bard more skills than even a rogue when you count versatile performance letting you double dip form 3 performance skills giving you essentially 9 skills a lvl + int+ uber knowledge. and then adding in the superb combat capabilities you can get out of the bard with 1 feat and bardic performance at level 1 getting everyone +2 hit and dmg and all the buffs and ooc heals you could want. yup this is nothing but a pale imitation of the jack of all trades its self the Bard and needs a bit of a buff.
Sorry for the wall of text hope some of you take time to read it. :)