galderon
Goblin Squad Member
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I'll add my two cents here. My first impression of the game was that it's much, much rougher than I had expected. I know that graphics and animations are taking a back seat to a lot of the underlying functionality, but it's the first thing you see. I know that the term "minimum viable product" has been around since the beginning of the Kickstarter, but I didn't realize how minimum "minimum" was.
I'm also finding the systems of the game very confusing. One day I logged in to try to figure out the crafting system, and utterly failed. I realize I haven't put in the requisite work to really understand the systems, but I'm finding it a bit overwhelming.
That said, I'm optimistic that these things will make it into the game eventually, and I might be a good candidate to wait a few months after EE to really start digging into the game. The game will be improved and I'll be able to take advantage of any community-written game guides (I'd love a "PFO for Dummies" that includes a lot of basic assumed stuff that the more active alpha players have worked out). I might log in at the beginning anyway, to start the XP clock, and to periodically log in to check the game state and to say "hi", but I haven't decided yet.
I think that the Crowdforging aspect has been working great; hopefully it will give everyone the game they want (though what people ask for and what they want are often different -- hopefully Goblinworks is compensating for this).
I'm coming into this game from the Pathfinder side (rather than from the Eve side), so I'm more of a casual player that's interested in training up a capable character (or two) that can help out and be fairly effective doing it, but I'm not so interested in the politics and kingdom building. So I'm hoping the game will have a place for me.