| gabrias |
I've played a lot of Pathfinder since it first came out, both as a GM and as a player, and I'm getting ready to start running a new campaign. As I do so I find myself reflecting on the overwhelming popularity of two handed weapons amongst player characters in my group. They are flat out the best and simplest way for martial characters to do damage in the game. By comparison ranged combat and sword and shield styles seem much less effective. With that in mind I'm wondering about adding some house rules to promote a bigger variety of combat styles and I thought I'd ask the opinion of the messageboards here to see if there are any obvious pitfalls that I've overlooked. ;-)
All characters gain the following feats for free reducing the 'feat tax' problem:
- Point-Blank Shot – makes everyone a little better at ranged attacks.
- Weapon finesse – which is only useful for high Dex characters but makes them more viable combatants.
And similarly any character who meets the prerequisites gets these feats for free. Prerequisites given in brackets below for convenience.
- Combat Expertise (Int 13)
- Mounted Combat (Ride 1 rank)
- Quick Draw (BAB +1)
- Shield Focus (Shield Proficiency, BAB +1)
Finally to rein in the use of two-handed weapons Power Attack would not give 50% extra damage when using two handed weapons just the regular damage increase.