toyrobots wrote:
Maptool is free and cross-platform. It is extremely easy to get a simple map and chat with dice-roller set up. For a little extra effort, you get initiative tracking and health bars. If you want to take the time to get good at the (sort of weird) scripting language, then the sky's the limit as far as what you can do.
If you decide to check it out, be sure to use a recent development build. Don't be scared, it's stable and WAY ahead of v1.2. It is also very close to a final 1.3 release. I use build 50 myself.
We use Maptool in our sessions even though we meet in person. It creates a nice interface for people to visualize the game without dealing with mass quantities of minitures. We use 2 laptops, with the players laptop connected to a TV.
We use 1.3.53 currently. The sight blocking, light sources, and fog of war aspects are great for revealing a little bit at a time. The simple initiative tracking is great and macros help out here and there (once you figure it out). Since we're in person we don't use the chat interface, but we've played around with it some and it's pretty solid.
The states give visual clues as to what condition people are in (such as prone, flying, dying, unconscious).
With a little extra work, you can have simple stat blocks so you don't have to refer to paper sheets doing normal attacks or checking AC or saves.
DO NOT try using build 51 or 52. They are MESSED up, and will not close Java properly leaving a HUGE memory issue.
Also, if you do decide to use Maptool, get their TokenTool as well. It's a nice simple interface that can create some pretty nice tokens.