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One thing that makes me concerned is that RAW, the ABP alternate rules STILL needlessly punish alchemists.

You can't benefit from most elexirs and mutagens, and you otherwise gain nothing from potency when using most alchemical items...


breithauptclan wrote:
Themetricsystem wrote:
Nowhere in the rules for Runes does it say anything about restricting them to Permanent Weapons or Items, the words "Permanent" and 'Consumable" don't appear even once.

Quoting this rule again for clarity.

Quote:
Runes must be etched onto permanent items, such as armor, weapons, or runestones to grant their benefit.

The "such as" is giving a list of examples. And since weapons are generally permanent items (even though consumable weapons do exist), and there are two entire categories of runes specifically meant to be put on weapons, it makes sense that 'weapons' makes it onto the example list.

But the rule is still very clear that your weapon rune has to be put on a permanent item.

Why is everyone ignoring the thrower's bandolier? It should (in practice) apply weapon runes to bombs, regardless of ABP.


Rules as written, it seems like you can't use a melee attack at all if you are a tiny creature mounting a small or larger one, as you can only attack within your normal range (0ft if you are tiny) unless you are wielding a reach weapon with reach. Is that the intent?

If so, are there any ways to increase the reach of a tiny PC that isn't just using a reach weapon?