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Aashua wrote:
Colette Brunel wrote:

Focusing on Glutton's Jaws here for a moment, I cannot quite figure out what a demonic sorcerer is "supposed" to do in a fight. The jaws are not finesse-based, unless I missed something, and they are forceful, so a sorcerer is encouraged to keep spamming attacks with them.

Is that really how it is supposed to go? The sorcerer continuously chomping down to essentially be a third-rate martial?

Ill be honest Colette I wouldn't make a melee sorcerer, I'd play a martial and multiclass into it most like monk but maybe fighter if they get there proficiency in unarmed strikes. I wish that was'nt true and maybe a multiclassed sorcerer into a martial might be decent but its really hard coded that if you just want to hit stuff you shouldn't be playing a caster mainclass.

Sorcerer MC Champion for Expert Heavy Armor seemed like a winner to me. Pick up the Paladin's reaction and stand behind your frontline as an off-tank with a Longspear to get free attacks, or pick up a shield for even more AC.

You could also do a DragonSorc into Monk, pick up Powerful Fist and Flurry of Blows.


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You can also drop Fumbus's bulk by 1 through switching from Leather to Padded armor. There's no AC difference unless he bumps his DEX to 18. His alchemical items can also be doled out to his party members, rather than carrying them himself.

Looks like Paizo realized Alchemists were a bit off, and they released some great stuff for them in Fall of Plaguestone; the Alchemical Crossbow lets you turn a bomb into +1d6 energy damage to three attacks. Energy Mutagen gives energy resistances and adds energy damage to melee attacks. Stone Body Mutagen gives DR 5 against physical damage and reduces speed.

Alchemist seems tailor-made to multiclass though. Much like spellcasters, Alchemists will get much stronger with splat bloat.


Sorry, I can't read spreadsheet, but I don't think you included the Furious Focus (level 6) feat that makes your second attack -5 instead of -10.