Denizen of Leng

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6 posts. Alias of long-staff sixpenny striker.


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I am trying to do my due diligence on this:

Ratfolk Druid 10/Brawler 2

1. Use Wildshape to become Behemoth Hippopotamus (has 4d8 bite attack)

2. Use Strong Jaw to increase bite to 8d8

3. Use Vital Strike to increase bite to 16d8

Are there some holes in this my players and I aren't seeing?


Name: Nestarion
Race: Half-Elf
Classes/Levels Rogue 3/Wizard 3/Fighter 1/Arcane Trickster 2
Adventure: City of Seven Spears
Location: Pharasma's Throne
Catalyst: Insanity (Paranoia)

The Gory Details:
While aiding Jask in his quest to learn more about the Azlanti god of Magic, the party came across Pharasma's Throne. Nestarion cased most the building while invisible, using stealth, and checking for traps in the foyer, hallway, main room, and entry ways to the eastern and western wings. While exploring he removed an urn from a small alcove and dumped out the ashes contained within. Once the rest of the party entered the temple, they stirred up two insane ghosts throughout their exploration. Nestarion was overcome by the ghosts' shrieks of madness. In his paranoia he moved through one room and into another where he thought he had seen potential loot during his initial exploration, believing that others (either the party or the ghosts) were going to take it and hide it from him (this was RP totally contrived by the player himself, based on the description of paranoia given him by the GM). He roused two ghosts in the process and though the rest of the party came to his aid, they were unable to finish off the ghosts before they finished off him.

This was our first casualty! I've been running this AP for a year and half with no PC deaths, until now...


1 person marked this as FAQ candidate.

Is it possible to apply poison to a bomb? Specifically an inhalation poison? I'm not talking about Poison Bomb with Smoke Bomb as a prerequisite, but rather applying an inhalation poison to a bomb.


Is there a mechanical reason behind restricting Haunting Refrain to Keyboard and Percussion or is it just pure flavor?


Aarontendo wrote:
I've always thought the idea of a ranged paladin to be pretty lame. Nothing is braver than hiding behind a wizards skirt pew pew pewing.

I agree that using a Wizard as a human shield is something a Paladin would never do. Neither would she be likely to attack from cover, concealment, invisibility, or stealth.

Did you have an opinion on the differences between the two builds?


I've been doing some research around the interwebs and I found two recommended builds for ranged Paladins for 25-point point-buy. I am curious to know everyone's thoughts on the two sets of stats:

1.) STR 14 DEX 17 CON 14 INT 7 WIS 7 CHA 16

AND

2.) STR 9 DEX 18 CON 10 INT 10 WIS 7 CHA 17

I am truly baffled by the second one and I am wondering if anyone can elaborate on what merits it may have over the first (if any).