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Jehova wrote:

Alright, presenting The Vacuum. He's pretty damn squishy, but as best I can tell he can take down each of the big bads, one after another, with absolutely no rest, even assuming all of the bad guys get 15s on their rolls, and he gets 5s. He took some work, and there were several places where I may have made mistakes, so please give feedback. This might not be entirely in the spirit of the competition, but I think by the RAW of this challenge, The Vacuum succeeds.

** spoiler omitted **...

Forbidden schools of this beast are...?


James Jacobs wrote:
fomore wrote:

Hi James.

I've got a problem with the Heresy Inquisition.
My level 3 inquisitor has Wis 20 and Cha 13.

The first Heresy Inquisition power granted is:
Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.

and we found in the Heretic Archetype this one:
Lore of Escape (Ex): At 1st level, the heretic uses every trick she knows to escape those now pursuing her. She adds her Wisdom modifier on Bluff and Stealth skill checks in addition to the normal ability score modifiers.

With 3 ranks in bluff, wich is my total bonus:

Bluff +11 (3 ranks, +5 wis bonus) or
Bluff +13 (3 ranks, +5 wis bonus and +1 cha bonus) or
Bluff +17 (3 ranks, +5 wis bonus and again +5 wis bonus)?

Thank you!

Not all archetypes and rules options play perfectly well together—that's just one of the side effects of a rules system as complex, expansive, and ever growing as Pathfinder. In cases like this, it's best to consult with your GM to see what works best for your table. If you happen to be playing Pathfinder Society, then you'll need to either consult the list of rules and guidelines that the PFS coordinators lay out, or even better, abandon one part of the concept and set it aside for a home game—play a heretic archetype but don't take the heresy inquisition, for example. Complex characters with lots of mixed rules are generally more trouble than they're worth in a Massively Multiplayer campaign where the GM often doesn't have or doesn't feel like she/he has the power to make rulings.

In my opinion, and if you were playing in my game, you wouldn't get to add your wisdom bonus twice—that represents the same bonus and as such it wouldn't stack with itself. In effect, if you take the Heresy Inquisition and then take the Heretic Archetype, the Heretic Archetype power of Lore of Escape overrides the Righteous Infiltration power granted by the Heresy inquisition—it does everything the inquisition power does, but...

I'm not a crunchy James, it suits well with the history.

Thank you very much!!!


Hi James.
I've got a problem with the Heresy Inquisition.
My level 3 inquisitor has Wis 20 and Cha 13.

The first Heresy Inquisition power granted is:
Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.

and we found in the Heretic Archetype this one:
Lore of Escape (Ex): At 1st level, the heretic uses every trick she knows to escape those now pursuing her. She adds her Wisdom modifier on Bluff and Stealth skill checks in addition to the normal ability score modifiers.

With 3 ranks in bluff, wich is my total bonus:

Bluff +11 (3 ranks, +5 wis bonus) or
Bluff +13 (3 ranks, +5 wis bonus and +1 cha bonus) or
Bluff +17 (3 ranks, +5 wis bonus and again +5 wis bonus)?

Thank you!


and if I had a +8 magical weapon, can be a +8 keen?


I died!!! bwaaaa....
I hate/love you man!!!