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The next part of the current campaign I'm mastering will include a city controlled by an artificer who has the ability to make tons of (relatively self-aware) golems. Currently I don't have a clear plan on how to flesh this up.
Do anyone knows of a decent golem based or similar module I can use as inspiration?


Im not really sure if this is admitted on a PFS game, but I think using the Dawnflower Dervish archetype from the bard is a better option.
It gives you proficiency with scimitars and Dervish Dances as a bonus feat at lvl 1.
Also, you can use the modified inspire courage as a move action instead of a standard action from lvl 1.
The only downside is that to compensate the lack of area-wide inspire courage you will have to take "sound the charge" as a command.


So, my question is: if an archetype replaces another class feature, does any prestige class that increases the class feature increase the archetype class feature?

For example, The 4 winds monk changes Stunning fist for an extra damaging elemental fist. The Prestige class Champion of Irori increases the stunning fist of a monk. Does this stack with the 4 winds monk archetype?
A lvl 3 monk of the four winds and lvl 7 Champion of Irori has a:
1) 3d6 elemental fist, as a lvl 10 monk of the four winds
2) 1d6 elental fist, as a lvl 3 monk of the four winds


So, my question is: if an archetype replaces another class feature, does any prestige class that increases the class feature increase the archetype class feature?

For example, The 4 winds monk changes Stunning fist for an extra damaging elemental fist. The Prestige class Champion of Irori increases the stunning fist of a monk. Does this stack with the 4 winds monk archetype?
A lvl 3 monk of the four winds and lvl 7 Champion of Irori has a:
1) 3d6 elemental fist, as a lvl 10 monk of the four winds
2) 1d6 elental fist, as a lvl 3 monk of the four winds


Thanks for the feedback!

prototype00: Nice catch, a +1 to mental stats will definitely help the first build.

johnlocke90: Im considering just using unarmed combat. Its not a restriction, but I see more options for unarmed combat than with a weapon.

Shisumo: Right, I didnt consider the first lvls. The first build would only be playable since lvl 3 and good since lvl 5. The second would be playable since lvl 1 and good since lvl 3.
Also, I think the best option for the dex build is to have the Dervish Dance feat, and wield a scimitar on one hand but attack unarmed. With this you don't depend on a magic item, gain a +1 to hit/damage (not having to use agile) and can be viable a lot earlier (lvl 3, or 1 if human).
On the race note, I think that human with dual talent is not the best option. Basically, you get a race that only grants a +2 to two stats. Considering the large amount of races and variants, there are better options. For example, in my case Aasimar, Tengu, Qlippoth-Spawn Tiefling and Asura-Spawn Tiefling are great races considering their stats and abilities, better than dual talented human, but not everyone likes those races.

For the dex build:
For Race, I think that Tengu would be a great choice, granting a +2 dex, +2 wis, -2 const and a claw and bite natural attacks. This could be combined with TWF, and gain unarmed combat styles bonuses using a feat.
I was considering using a Master of Many styles with two weapon fighting. It would be pretty feat taxing, but i don't see too much advantage using flurry of blows for a character with almost full AB.
¿Any idea if the Martial Artist class feature would progress the Fuse Style?

For the wis-cha build:
I could use the Sensei Archetype to gain wis to hit instead of using guided hand. Now the character would only require 1 lvl in oracle, 1 (but probably would still take 2) lvl in paladin and 3 on monk. Could be decent from lvl 3 (1 orac/2 monk) and requires less feats. The great problem is that you lose flurry of blows, and cant have TWF nor more than 1 style to compensate. any ideas how to fix this?


Well, after reading the Champion of Irori, I was motivated to do a Paladin/Monk. My first problem was obviusly the MADness of it (4 relevant stats).
So, after some digging around, I have come to the following 2 posibilities. One using only wisdom and charisma (but lacks on the damage side) and the other with dex as main and wisdom and charisma as secondary. The stats consider a 20 point array and without dumping stats.

Wis+Cha build,
Monk 3/Paladin 2/Oracle 1/cleric 1/Champion of Irori X (may change cleric for other class that grants channel energy)
Race: Aasimar
Base stats: Str 12, Dex 8, Const 12, Int 10, Wis 18, Car 18

Required feats: guided hand
Curse: Legalistic/Wolfscarred
Revelation: sidestep secret (lore)or Nature’s Whispers(nature)

So this builds adds charisma to CA and CMD and use wisdom to hit. Has some pretty good CMD, saves and evasion, making this more of a defensive character.

Dex+Wis+Cha build,
Monk 3/Paladin 2/Champion of Irori X
Race: (any with dex and wis as main stats)
Base stats: Str 9, Dex 18, Const 12, Int 10, Wis 16, Car 14

Required feats: Finess
Required weapon enhancement: agile

This builds sacrifice defense for more damage.

Any idea how to improve on this ideas? any feat/trait I'm missing? Suggestions?


IMO, the best rage prophet is the barbarian heavy build. Start with only a char 14, 1 lvl of oracle (clearly lame) and forget about casting offensive spells (not such a MAD character for a "gish"). Use your oracle spells for buffs/utility/extra rage/out of combat healing. And mainly, take advantage of the inmunity to fatigue (in the worst case, you will gain it at lvl 8). Pop in and out of rage on your turn. You will have almost all the advantages of rage, and none of the disadvantages (like -2/3 CA). Also, you will be able to move normally on a heavy armor at high (12) lvl.

One of the main problems with rage prophet is the lack of feats, because you will be taking lots of extra rage and/or extra revelation in addition to normal barbarian feats. I found out that one interesting options for a rage prophet is to dip in fighter/other class for free feats. something like brb 4 or 3/fighter 1 or 2/orac 1. This can help for some build without really affecting the character performance.

The following rage powers stack nicely with Rage Prophet:
Strength Surge (for crazy CM´s. Pop in and out of rage and you can use it every turn)
-> this stacks nicely with the Knockback and Knockdown Rage powers, which you can use every turn too.
Surprise Accuracy (you will have scalating bonus to hit every turn for 1 attack. not the best, but if you find you a missing more than you like, take this.)
Reckless Abandon (a scalating bonus to hit and no CA penalty since you wont be raging out of your turn)

For mysteries, take what you want. There are a lot of decent revelations than scale with lvl and dont have requirements.
- Metal, for the + speed.
- Battle, free feats or and inmediate move 1/day
- Water, so you can run and breath underwater (really useful in some types of campaigns)
- life, and almost any mistery is good in truth, it depends mostly on the "flavor" of your Rage prophet

On a similar note, Im working in a interesting combination. A Rage prophet using Crane style, Stalwart and Bolstered Resilience. While fighting defensibly he will have a -1 to hit, will deflect 1 melee attack (and punch back), DR 10 against the first attack each turn and 5 against the rest. All this at lvl 9, so not too high lvl. At lvl 13 this DR will be almost doubled with improved stalward (DR 18 and 9).