Toff Ornelos

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Okay cool, thanks for the reply!


I was hoping to get some suggestions for what you think is the best level 1 adventure (module?). My friends and I aren't new to Pathfinder, but we haven't played in a couple years and have been talking about starting up again. I've volunteered to GM (for basically the first time, I ran the small adventure in the Beginner's Box and it went great).

So now we want to jump into a full fledged adventure (though not an Adventure Path yet) to shake the rust off, preferably something with a great story. Which would you suggest?

P.S. Also, it will probably just be me (GM) and two players. I was thinking of building a couple sell-swords for them to hire, and I would play them out of combat, and assign each of the PC's one to control in combat. That way I wouldn't have to adjust every encounter down. Think that would work? Thanks for the help!


Thanks again for all the great advice. It was really helpful. I may have to go over that Chalenge Rating stuff a couple times, but I'll get it. I'll also be checking out Master of the Fallen Fortress, thanks for the suggestions!


Wow, I'm blown away by both the quantity and the quality of the responses here, thank you! I think the advice here has been solid, I have a tendency to think I need to know EVERYTHING, when I know that's not the case. I'll definitely be bookmarking this tread and referencing it. I'll be looking into this Skulls and Shackles AP too.

Also, Mapleswitch's suggestion of a 'read it to me' program could be great. I can wear headphones at work, so if I can figure out how to do that on my phone it could be awesome.


One more tidbit, I'll only have two players. I know most stuff is written assuming 4 PCs. Any tips on that? Maybe have them run two characters? We've never been real big on that because it's harder to get into character and make a fleshed out PC, but I guess beggars can't be choosers.


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Hey guys. First off, I'm not completely new to Pathfinder. I used to play with friends every once in a while, but only as a player, so I basically only knew enough to play. We we fell out of the habit of playing a few years ago. I think everyone would be down with starting up again, but not GMing, so it would fall to me.

I've always flirted with the idea of GMing a variety of different games, but I always get overwhelmed with all the information and peter out in the middle of the rule book. I think the problem is I know a bit already, and reading what you already know can get boring.

Now I'm interested in Pathfinder again because I know everyone loves the system, and I'm really interested in Golarion. When we used to play our GM used his own setting, but I'd like to use Golarion. I've got access to the Core Rulebook, the Advanced Players Guide, the GM's Guide, and I'm getting the Inner Sea World Guide. All together that's over 1000 dual column pages of information. It's so much! If you've read to the bottom of this needlessly long post, do you have any advice for someone in my situation? Either way, thanks!

P.S. My first idea was a high-seas, pirate style game, so any advice on that would be awesome too. Again, thanks!


Hey guys, I was hoping I could get some expert advice. I'm playing on Saturday, and I've agreed to play a human fighter. I'll be level 1 so I can't do everything off the bat, but I'd like to basically make a Witcher.

For those who don't know, a Witcher is basically a wandering monster hunter for hire. Main focuses being super agile, 2h or bastard sword style, big focus on alchemy, and a handful of spells. I'm willing to hold off on the spells, so as not to spread too thin.

Basically here's my problem, I always come up with off the wall character concepts, but I'm not too familiar with the mechanics, so they're underwhelming in combat.

Any tips from the experts on how to do this and be able to hold my own in combat? Most important bits in order are 1.) Super mobile, 2h sword style, 2.) focus on alchemy, 3.) maybe spells at some point, not essential.

Thank you if you read all this. It's early so it may not have made any sense. =)