I actually think that class would be a little OP. Think about it, at level 10 the avenger would have a sneak attack damage of 4d6 while a rogue would have 5d6, that's only a diffrence of 1d6. On top of that the avenger can cast all sorts of cool spells like invisiblity and silence, which really makes sneaking much, much easier. The fact that he can use bane and haste also just seems to OP. If you want a holy avenger, just replace teamwork feats and solo tactics for 1d6 sneak attack damage. Just my 2 cents.
Okay, thanks for the great advice guys. I have already give him +2 skill points per level as a gm bonus, but he still says that he has to few skill points. I think I'm just gonna leave him be until he complains, that seems to be the best solution. And of course give them a lot of roleplaying encounters where he can shine.
Thanks for the great advice everybody! I really appreciate it. Yes, the player does have fun playing his character, but that is more because how he is roleplaying his character and not how his character mechanicly work. Actually he complains about his lack of skill points, and he also doesn't seem to enjoy the combat encounters as the others do. He loves roleplaying and that is great (really great actually), but I still think it's sad that he can not enjoy combat like the others. That is why I am advicing him to change class. The bard will as the most important thing still allow him to roleplay his character, exactly how he is doing it right now. He is actually playing his character exactly like a bard could be played - constantly playing music. Even in battle he sometimes plays music for no good reason. As a bard he can buff the party while he is playing music and the party will love him for it. He will also have much more skill points, and he will thereby feel more like a skill monkey, which is one of the things he want to achieve, I think. I have talked with him about the possibility of changeing class, but he completely rejects the idea. I have tried to argue that he would gain the skill points he wishes, and he would be a much better asset for the party. I ask him, why he doesn't want to change class, and he doesn't really give any good reasons. He says he likes the flavour of the arcane trickster and especially ranged legerdemain of the arcane trickster, even though I am willing to give him ranged legerdemain for free if he plays a bard, and he will still keep his skill monkey/charismatic flavour (more likely better). Of course I can let him play the character, and I guess he will change his mind, when he sees that the character isn't so full-filling as he had in mind. However the other players do seem a bit (but only a tiny bit) annoyed byy it, but they do like his roleplay. I'm just trying to do the best for him, and I think he will have such a greater time with a full bard class than a rogue/sorcerer/arcane trickster. (Sorry for any grammatical errors, english is not my first langauge)
Hi there. One of my players is currently playing a sorcere/rogue and going for arcane trickster. We are currently level 4, and he is doing pretty well, but still not as good as other party member (wizard, fighter and rogue). However I am afraid the his power will diminish when going to higher levels, and he wouldn't be able to really fit in the party. He feels very skill starvet, especially because he have full ranks in two diffrent perform skills (sing and string)! Not only that, he is playing the character exactly like a bard. There for I try to convince him to change his class to bard, but he wont budge. As a bard he will not feel skill starvet, and he will have all sorts of great abilities. Hell, he can even take a bard acrhetype to keep his sneak attack. I just think that he will fare so much better as a bard and enjoy the game much more if he changes his class. How can I convince him to change class?
First of all I just want to say your program seems awesome. I haven't used it in a session, but I think I can already say, that it well improve the experience a lot. However I do have some troubles with the program. 1. When I try to create a new monster and press the "ok" button nothing happens. I do not get a table with the monsters information, neither is the monster saved. 2. It would be great if you could create folders for diffrent kind of monsters. For example i could have a folder named "urban", where i put guards, priests and the like. 3. Is it possible to somehow save all the files in dropbox, so I can get acces to them on another computer. I did see a post a bout this in this thread, but I am not quite sure how to what was mentioned (NSTF JUNCTION or something like that) Thanks for spending the time on this epic project
Maybe I have done something wrong with my calculations, but I as i see it, I get a better dpr by choosing rapid shot. Let's assume we are fighting a creature with 20 ac (which is plausible for that level)
Let's try with the destruction judgement or weapon of awe (+2 damage). I should be able to have at least one of the two in every encounter (assuming we are fighting 1-4 encounters each day)
As I see it, the rapid shot feat will do the most damage, or have I missed something? I think im gonna go preacher. My party gonna love me, when i convert that enemy critical into a miss :D. As to the conversion inquisitor i really like to have +10 ft. and agile feet, which let me retreat from combat or get into position quickly. And dimension door at lvl 8 isn't bad either. But i don't know, maybe speed isn't that important for an archer? What is you experince with speed and archers? Sorry for my bad quotation before.
I highly recomend Preacher for ditching Solo Tactics and teamwork feats. It gives you flexible bonuses on a good schedule, and greatly mitigates one of the potentially most frustrating aspects of the game: Bad Dice. Infiltrator is also great for a social Inquisitor. As well, for an Archer, I might consider Deadly Aim or Weapon Focus at 3 instead of Rapid Shot. Rapid Shot is great at 5, when you get Bane, but before then, you might feel the swing in attack bonus from Deadly Aim (+1 over rapid shot) or Weapon Focus (3 point swing) as a larger benefit. I must admit that the preachers determination ability sounds pretty sweet in some situations. The infiltrator has to many alghnment abilites, and I really like monster lore. About the deadly aim/weapon focus/ rapid shot i really don't know. Maybe I should do some math crunching at that. I took the Rapid shot feat, because I thought that i went good together with the judgement ability. Thanks for the responces!
Cheapy wrote:
I can use d20pfsrd.com as a sourced material.
So I decided to make an inquisitor archer. The mix of fine BaB progress, many skills and a fine spell selection was just the class i wanted to play.
Race: Human
Statistics:
Class features:
Traits: Armor expert, acrobatic (+1 and acrobatics as class skill - houseruled) and reactionary (bonus trait for being afraid of water)
Skills (36):
Spells:
Equipment:
I want this character to be good at many diffrent things, so i choose skill points as my favored class bonus. The GM and I have been talking about exchangeing solotactics and the bonus teamworks feats for something diffrent. We talked about giving my character a 1d6 sneak attack damage, at level 3, 9 and 15 and something diffrent in the other levels. So is this build good, and will I have a good spot in my party? Sources: CRB and APG
Hallo out there ladies and gentlemen. I choose to make a monk alternative. One of my players played a monk and he felt very dissapointed about that class. The monk should be moveable, being everywhere on the field. But because of Flurry of blows the monk was forced to stay on one spot throughout the combat to gain a full-round attack. So I made this monk alternative. It is not quite finished yes, but I would appreciate some constructive criticism. If you notice any orthographical errors please point them out. Monk variant
Level BAB Fort Ref Will Special Dmg Dodge move
Unarmed strike
Agility
Ki pool
Minor ki powers Fast dodge: If a monk moves at least 30 ft. in a round he may gain a +4 dodge bonus to ac for 1 round. This ability cost 1 ki point.
Average ki powers
Explosive strike:
Major ki powers Simple monk balances
Martial monk balances
Exotic monk balances |