Avenger as Inquisitor archetype


Conversions


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Avenger (Inquisitor Archetype)

Avenger is an agent of divine retribution - holy assassin that strikes enemies of the faith.

Good Saves: Reflex, Will
Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Disguise (Cha), Intimidate (Cha), Knowledge [arcana] (Int), Knowledge [local] (Int), Knowledge [nobility] (Int), Knowledge [religion] (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Survival (Wis) and Swim (Str)

Weapon And Armor Proficiency: Avengers gain proficiency in all light martial weapons but lose proficiency in medium armors and shields.

Divine Shadow (Ex): An aveneger wearing light or no armor and carrying a light or no encumberance adds half his class level (minimum +1) to all Disguise and Stealth checks. This ability replaces stern gaze.

Grace Of Insight (Ex): An avenger wearing light or no armor and carrying a light or no encumberance may use his Wisdom score in place of Strength, Dexterity or Intelligence when qualifing for and using combat feats. This ability replaces domain.

Sneak Attack (Ex): An avenger gains sneak attack working like a rogue’s ability of the same name dealing 1d6 points of bonus damage. An avenger inflicts additional die of bonus damage at 4th level and every three levels thereafter. This ability replaces judgement.

Combat Feat: At third level level and every three levels thereafter, the avenger gains a bonus combat feat. He must meet prerequisites of that feat normally. When reaching 6th level and every three levels thereafter, an avenger can choose to exchange on of his bonus combat feats to another one. Feats that are prerequisites for other feats cannot be retrained in this way. This ability replaces solo tactics and bonus teamwork feats.

Haste (Sp): At 5th level, an avenger can haste self, as per spell of the same name, for a number of rounds per day equal to his class level. These rounds do not need to be consecutive. Activating haste is a swift action. This ability replaces discern lies.

Oath Of Enemity (Su): An 8th level avenger can, once per day, take a swift action to designate single creature within line of sight as his chosen enemy. Oath of enemity grants +2 scared bonus (or profane in case of avengers dedicated to evil deities or avengers dedicated to neutral deities that selected profane instead of sacred bonus) to attack rolls, weapon damage rolls, CMB, ability and skill checks and caster level checks made to penetrate Spell Resistance against the target.
If the avenger kills the target of his oath of enemity he immediately heals 2d8 points of damage.

Oath of enemity lasts until the target dies, the avenger designates a new target or next time the avenger rests and regains use of this ability.

At 12th, 16th and 20th level oath of enemity bonus increases by 1, can be declared one additional time per day and heals additional 1d8 points of damage when the target is killed.

This ability replaces second judgement, greater bane and third judgement.

Evasion: At 11th level, an avenger gains Evasion. This ability replaces Stalwart.

Avenger’s Stab (Ex): At 17th level, an avenger can, once per day, treat the targets of his oath of enemity as flat footed for one round. This ability replaces slayer.

Oathsworn Slayer (Ex): At 20th level, an avenger becomes epitome of divine retribution. He automatically confirms critical threats against the target of his oath of enemity. All his critical hits against the target of his oath of enemity deliver sneak attack. The target of oath of enemity that is flanked, flat-footed or otherwise denied Dexterity bonus to AC suffers maximum damage from sneak attack dice when a critical hit is scored.


Wow,this looks cool.The Oath of Emnity would be a bit better if its healing scaled with level though.


I don't like Grace of Insight. It just allows too many prerequisites to be bypassed.


@MasterMinMaxer: Oath Of Enemity healing scales with level - third paragraph:

Quote:
At 12th, 16th and 20th level oath of enemity bonus increases by 1, can be declared one additional time per day and heals additional 1d8 points of damage when the target is killed.

Unless you meant that it should scale with level of victim?

@HappyDaze: Do you think Grace Of Insight would be acceptable if it only substituted for one ability score selected from Strength, Dexterity and Intelligence when it is gained?

Grand Lodge

Interesting to be sure - loss of domain and judgement is a blow BUT its flavorful and feels good - maybe add sneak attack OR judgement as a choice every X levels? - Judgement is a core part of who the Inquisitor is AND it falls in with the Holy Assassin type, or every other alternating judgement - so Sneak attack at 1st and 3rd judgement per day and judgement at 2nd and 4th opportunity etc.

Why Light Melee weapons though? why not all martial?


Quote:
Interesting to be sure - loss of domain and judgement is a blow BUT its flavorful and feels good - maybe add sneak attack OR judgement as a choice every X levels? - Judgement is a core part of who the Inquisitor is AND it falls in with the Holy Assassin type, or every other alternating judgement - so Sneak attack at 1st and 3rd judgement per day and judgement at 2nd and 4th opportunity etc.

In fact due to changes I made Avenger is close to be an alterante class. I toyed with various options when I was sketching it: initialy I wanted to have judgement and sneak attack - sneak attack was replacing teamwork feats, but somewhat I thought thta it is too much goodies at the same time.

Helaman wrote:
Why Light Melee weapons though? why not all martial?

Adding light melee weapons was just an impulse, at first draft avenger was intended to get a choice of two martial weapon proficiences or one exotic one.

Honestly, it was meant to grant kukri proficiency to all those avengers who would not get it as favored weapon of their deity (i.e. all of them).
Maybe I change it to light and one-handed. I still have problem with envisioning two-handed weapon wielding avenger.


I actually think that class would be a little OP. Think about it, at level 10 the avenger would have a sneak attack damage of 4d6 while a rogue would have 5d6, that's only a diffrence of 1d6. On top of that the avenger can cast all sorts of cool spells like invisiblity and silence, which really makes sneaking much, much easier. The fact that he can use bane and haste also just seems to OP.

If you want a holy avenger, just replace teamwork feats and solo tactics for 1d6 sneak attack damage.

Just my 2 cents.


fendt wrote:

I actually think that class would be a little OP. Think about it, at level 10 the avenger would have a sneak attack damage of 4d6 while a rogue would have 5d6, that's only a diffrence of 1d6. On top of that the avenger can cast all sorts of cool spells like invisiblity and silence, which really makes sneaking much, much easier. The fact that he can use bane and haste also just seems to OP.

If you want a holy avenger, just replace teamwork feats and solo tactics for 1d6 sneak attack damage.

That was my initial draft. This would solve problem of capstone ability as avenger would keep the regular inquisitorial one then but I am uncertain if combination of sneak attack, judgement *and* spells wouldn't be more overpowered than sneak attack, spells and combat feats.

Any other comment on Grace Of Insight?

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