false_idol's page

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Title pretty much says it, without using the dagger as an improvised weapon, are there any feats/features that might make this possible?


It would seem that given GM style/leniency, that the alchemist could have his mutagen every single fight. I'm not complaining about this, I'm just curious, realistically, if it is fair for them to have it that often? As a GM, I'm generally VERY lenient about noncombat qualifiers like this, but at the same time it seems clear that it is meant to keep adventurers from stopping for an hour after every five minute fight


I'm trying to find the best/most efficient way to get a constrict on my monk (we're starting at 4 and playing up, so getting it at 15 with the tetori is not ideal, not to mention I would prefer to keep my flurry of blows) so that I can use the final embrace feat tree (I also can't find anything about the naga/serpentfolk as playable races). But if anybody has a way to quickly and cheaply get a constrict attack on my character, that would be bomb-diggidy

EDIT: I actually would also just be curious what class people think the final embrace feats would be best on? I had a similar character (pre UC) that was a synthesist summoner that was wildly OP, and while I'm all for playing a strong character, it would be nice if I felt like I earned it a little bit more


I'm trying to find the best/most efficient way to get a constrict on my monk (we're starting at 4 and playing up, so getting it at 15 with the tetori is not ideal, not to mention I would prefer to keep my flurry of blows) so that I can use the final embrace feat tree (I also can't find anything about the naga/serpentfolk as playable races). But if anybody has a way to quickly and cheaply get a constrict attack on my character, that would be bomb-diggidy

EDIT: I actually would also just be curious what class people think the final embrace feats would be best on? I had a similar character (pre UC) that was a synthesist summoner that was wildly OP, and while I'm all for playing a strong character, it would be nice if I felt like I earned it a little bit more


I fail to see the point. Is the benefit simply that you HAVE two and that, as a wizard, if you REALLY want to make auto attacks instead casting a spell, you have the SLEIGHT possibility of hitting twice?


I'm having some trouble searching through the list of spells, I'm trying to figure out which class has the most spells that alter their melee attacks (generally bonus damage but if it applies some other effect that's cool too), if anybody who knows the spells better than I do could give me a list or at least point me in the right direction that would be super!


Really quickly, could a summoner take both the synthesist and the broodmaster archetypes? As I understand it, if none of the level replacements overlap, which would make it a legal choice, though it seems like it would be a bit funky in game. What do people think about allowing a summoner to take both and if so how would you GM it?