Two arcane guns?


Pathfinder First Edition General Discussion


I fail to see the point. Is the benefit simply that you HAVE two and that, as a wizard, if you REALLY want to make auto attacks instead casting a spell, you have the SLEIGHT possibility of hitting twice?


gorditobandito wrote:
I fail to see the point. Is the benefit simply that you HAVE two and that, as a wizard, if you REALLY want to make auto attacks instead casting a spell, you have the SLEIGHT possibility of hitting twice?

Best use for Spellslinger appears to be (IMO) multiclassing; just because a Wizard is a poor gunwielder doesn't mean you neccessarily will be pure Wizard.

As well, having a second arcane gun is a great back up for when your primary misfires; Mending takes how many rounds to cast again?


gorditobandito wrote:
I fail to see the point. Is the benefit simply that you HAVE two and that, as a wizard, if you REALLY want to make auto attacks instead casting a spell, you have the SLEIGHT possibility of hitting twice?

1 Rgr / 5 Spellslinger / 10 EK / X Spellslinger

IMHO shooting at touch AC most of the time makes this viable. No reason not to take two weapon fighting and some ranged attack feats along the way. If that 1 level of ranger happens to be trapper then you can provide 9 levels of spellcasting, ranged fire support, and trap disabling...


Xykal wrote:
gorditobandito wrote:
I fail to see the point. Is the benefit simply that you HAVE two and that, as a wizard, if you REALLY want to make auto attacks instead casting a spell, you have the SLEIGHT possibility of hitting twice?

1 Rgr / 5 Spellslinger / 10 EK / X Spellslinger

IMHO shooting at touch AC most of the time makes this viable. No reason not to take two weapon fighting and some ranged attack feats along the way. If that 1 level of ranger happens to be trapper then you can provide 9 levels of spellcasting, ranged fire support, and trap disabling...

Nice! Might do this my self :D


I actually prefer Gunslinger 1/Spellslinger 6/EK 10/ Spellslinger 3.
This should net you two firearms for free, the equivalent of Medium BAB, and looses only 2 caster levels. I would actually take 2 rifles, but have only one arcane gun. The other would be my backup. I think most of the gunslinger Deeds are sort of silly, but the free clear is useful.

The rifle is my firearm of choice for this build because of the range. Most of the combat situations my characters are in begin within the first range increment for a rifle.

One thing remains unclear. If your arcane gun/bond is a two-handed firearm, can you cast spells with somatic or material components through it. Clearly, the intent is that you can, but I am not sure that the rules permit it. I just hand-wave the whole thing in my campaigns, but other GMs may have more stringent rulings.

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