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I'm trying to figure out what the correct damage calculation is when you crit with a weapon with the fatal trait and a striking rune. The fatal trait: "The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size." the pick is one example of a weapon with this trait (1d10 fatal, 1d6 regular). The rules for damage state that "Each weapon lists the damage die used for its damage roll. A standard weapon deals one die of damage, but a magical striking rune can increase the number of dice rolled, as can some special actions and spells. These additional dice use the same die size as the weapon or unarmed attack's normal damage die". My confusion comes from the use of the word "normal" in that sentence. The text from fatal would imply that for the pick, the d6 is the normal damage die and on a crit the damage die increases to a d10 INSTEAD of the normal damage die (that presumably is still a d6). What is the reason for including the word "normal" in the damage rules, if not to make the calculation for damage on a pick with striking rune that crits (1d6+1d10+str)*2 + 1d10? Most of the examples I've seen on the net has this calculation at (2d10+str)*2+1d10, and that may well be correct, but why can we ignore the part about "normal" in the damage rules? A similar trait, the 2hand 1d12 trait, specifies that the d12 damage die when wielding it with 2 hands also applies to damage dice from a striking rune, while the fatal trait has no such text.

The actual striking rune rule does not include "normal" in the description of the damage dice added, increasing my confusion.

The calculation of (2d10+str)*2+1d10 is ubiquitous on the internet and I'm sure it's correct, but I'm trying to get a deeper understanding of the rules here and would appreciate you helping me out understanding WHY it's correct (why "normal" can be ignored in the damage rules).