Dr Davaulus

evdjj3j's page

Organized Play Member. 9 posts (12 including aliases). 1 review. No lists. No wishlists. 11 Organized Play characters.


RSS

Liberty's Edge

1 person marked this as a favorite.

Worst written scenario I've ever ran, I'll not run any more by this author. It's not that the story is bad, it's that the scenario is not laid out like most I've read. The skill check sections are written weird.

Liberty's Edge

1 person marked this as a favorite.

Question about skill checks on page 7:
On page 7 under Sabotaging The Feast are the success and failure earned/lost points table correct? It doesn't have a result for a Normal success.

Liberty's Edge

According to the CRB armor can provide environmental protections via an environmental field. I image this would be the case with most armors unless the player is specifically wearing some type of glove.

From the CRB, pg 196

"Some armors do this through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce
damage from attacks), while others can be closed with helmets and airtight seals."

The wording implies that armor doesn't cover the hands or else it would say "while others can be closed with helmets and gloves".

Liberty's Edge

I created this resource tracking sheet in PDF format please let me know what you think. Comments and suggestions are appreciated.

Shared via Onedrive

https://1drv.ms/b/s!AkQaEoelqApSoXJFY3MnhoDl84TF

Liberty's Edge

Ravingdork wrote:

Don't buy them!

(Apologies if you thought this was another free battery loop-hole thread. It's not.)

I don't know why I didn't notice this before, but I just realized that you can use smaller batteries in a weapon than your gun is designed for.

In fact, doing so can be extremely cost effective! If you don't mind getting fewer shots with your weapon, you can save quite a lot of credits in the long run by doing this.

Take the avalanche-class zero rifle, for example. A single ultra-capacity battery costs 445 credits and nets you 20 shots. A single standard-capacity battery, on the other hand, costs only 60 credits and still nets you 4 shots. Twenty shots worth of standard batteries only costs 300 credits. You just saved 145 credits, as well as a L bulk!

Now, I know that's probably not worth the cost in action economy sometimes, but it's still worth considering. After all, why bother paying extra for a 20-shot battery if you almost never fire your weapon more than 10 times in a given encounter? Save the money and get a lighter, less costly battery (or batteries) and simply recharge/reload in between encounters.

This may also be useful for GMs who are planning encounters with NPCs with limited funds and a short life expectancy. (Do NPCs in Starfinder have limited starting funds like in Pathfinder?)

Agree? Disagree? Thoughts?

According to the rulebook the weapon should come with the correct battery included in the cost.

Page 168

Weapons that use standard ammunition (arrows, charges,
darts, mini-rockets, petrol, rounds, scattergun shells, etc.) are sold preloaded.

Liberty's Edge

What would be the most useful alignment DR weapon fusion to get for society play.

Liberty's Edge

Are there any plans to make printable errata? It would be nice to have printable errata to stick in my hard copies.

Liberty's Edge

Please don't make the faction cards part of Core Campaign. Simplicity is the reason I'm so excited about the Core Campaign.

Liberty's Edge

Hackers do have a motive for stealing PDFs from someone's computer and uploading them to a torrent site. It generates traffic on the website generating ad revenue and also exposing the downloader to a chance to install malware on their computer to add to a botnet army which the hackers can sell access to. So anyone who thinks there is no value in a hackers stealing media that others want to pirate is wrong.