ericpants's page

Organized Play Member. 27 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Any way to confine the smoke around an ifrit so that it's not obstructing the view of your entire party?

Or is there possibly another option for the use of firesight where using smoke/fire for concealment wont hinder the group?

Edit: Because someone is probably going to say it. Smokesticks are not actually smoke, but fog.


Soul was eaten after some crazy DC28 fort save fail. Any way to come back from that or is it new character time?


Special Technique: Working with the GM, your character may discover a fighting technique that becomes their signature. This
fighting technique should require actions prior to the actual attack roll with a minimum of three separate skill checks or 10-feet of
movement or special condition and two separate skill checks. A fighting technique also requires a specific weapon or spell. This is a
special full attack action (thus does not work with feats such as cleave or vital strike). If all rolls are successful, the character gains a
hero point. The character only gains this hero point if none were spent to accomplish the task. This can be attempted once a day and
you can only earn a hero point for this if you do not currently have any other hero points for successfully landing a special technique
(black hero points). However, these black hero points work just like normal hero points in all other regards. For instance, your
special technique may be to chandelier swing slash. It would require a specific weapon (a rapier), a special condition (something to
swing on such as a rope, chandelier, or tapestry), an Acrobatics check (to jump up and grab the chandelier), a Climb check (to
maintain hold of the chandelier), an Acrobatics check (to let go and land properly) and an attack roll. The DCs of the checks are
determined by the GM and subject to variation with the environment and conditions.

What sort of special techniques would you guys create using this method? Having a hard time coming up with something that could apply to an inquisitor of Shelyn that uses reach weapons if anyone has some ideas.


What's the DC for climbing out?


What sort of options are there to fill the trap disabling niche of a party besides the standard Rogue?


Can two Ratfolk with the swarming racial trait flank at range? Would this provide sneak attack damage at range?


Which monsters summoned from the level 1,2 and 3 spells understand language and which languages are they?


Gnomes with the racial trait pyromaniac are treated as one level higher when casting spells with the fire descriptor. What exactly does this entail? Does it raise the DC, damage, duration, or area of effect for fire spells cast?


What is the UMD check for activating a wand of burning hands in the following situations?

Ifrit with the racial trait to cast burning hands once per day. Burning hands not on the Ifrits class spell list.

Oracle with the blackened curse, which adds burning hands to the list of spells known.


1 person marked this as FAQ candidate.

Is the +2 from relentless still added to the bull rush when the attack roll is subbed in for the maneuver check?

Shield Slam: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability.


Does the quick bull rush feat allow you to include the following movement when performing a full attack plus the 5ft step? A bull rush including the following movement without the 5ft step? Or a bull rush without the following movement plus the 5ft step?


If I become staggered after using the Quick Bull Rush feat with the helm ability then can I still make a single move or standard action during that same round.


Level 8 character with 1 level of Fighter taking Cleave as the bonus feat and the next 7 levels all being Cleric. Can the character retrain Cleave for free (don't see anything about class level), or would the character need another 3 levels in Fighter (4, 8, 12, and so on)?


When performing a successful bullrush with an extra +20 over an opponents CMD, can I choose to push the opponent back a mere 10ft instead of the entire 25ft?

*This is not a question asking about my movement.*


Could a Dwarf carry a lot of low DC poisons and drink them whenever the Dwarf has taken ability damage to recover to full?


Adjacent to foe. Overrun with a reach weapon. Can I overrun past the foe to use the reach weapon with greater overrun or would I have to use something like a boulder helmet? Would the foe get an aoo for moving 5ftpast during an overrun? It doesnt work like that with charge through after all. Right?