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Quick question for Skull and Shackles...

I know that if you are not on a ship and you encounter a ship enemy, you banish that enemy.

But, what about non-ship enemies that just damage your ship?

For example, I am at a different location than my ship and I encounter the villain, and on his card it has the text "If undefeated your ship takes 1d4 structural damage." Does the ship take the damage or is it avoided since it is not here?

Thanks,
Eric


EATERoftheDEAD wrote:

My party is just now beginning Test of the Smoking Eye and I have been thinking that the template seems a little weak. I considered increasing it to reflect the power level displayed by other +1 templates. I was looking for some suggestions, or perhaps logic, for either making it a bit more powerful or why +1 is appropriate.

I downloaded the variant Smoking Eye template from theRPGenius.com but it is not quite what I would like. Input anyone?

Is there anything wrong with leaving it as is and removing the +1?

Eric


I played a rogue a good way through Shackled City. After trying everything under the sun I changed the character because I was still completely ineffective (more than half the combats I was capable of doing...nothing). The ratio of enemies with 15 DR and immunity to sneak attack is ridiculous.

My suggestion is to abandon the rogue and play another class after a visit to the character optimization boards.

Eric


I have looked over the Pathfinder Beta, and I like every single change I have seen. So, I am obviously interested in picking this up in the future. But, is there any type of monster manual for this? (already out, or planned for the future) I have not seen one in the products section, and a few of the changes **cough*** DR **cough** are big enough that a Pathfinder monster book is needed.

Thanks,
Eric


PulpCruciFiction wrote:
As several people on the boards have brought up, Drakthar and Tongueeater have the same weakness. Because of this, smart parties should be prepared for Tongueeater when they come up against him after fighting Drakthar, making what was once a feared encounter much easier. Was the intent to take some of the sting out of Tongueeater, or is there something you can recommend to keep him the terrifying opponent he once was?

Our groups cleric worshipped an elven nature god of some type (I forget which one), and therefore did not have many ranks in Knowledge: Undead. We flubbed our rolls, and out characters did not even know Drakthar was undead. We went in with no silver weapons, and no other preparations. The fight was a total slaughter, and the DM was making hugely obvious fudges to avoid having a TPK and ending the campaign right there.

We had no silver after Drakthar, and when you head out to the Lucky Monkey, you don't know that there will be a Were Baboon present, so no silver weapons. The fight was very similar to Drakthar, especially with all the henchmen we had to deal with while fighting Tongueeater.