| endomorphious |
pendothrax wrote:
For party buffing and healing, your highest priority is the infusion discovery. After that is the healing bomb and then precise bomb discoveries. You should be able to use your discoveries for healing and buffing purposes, and your feats for crafting. Be aware that there is some confusion in the rulings as to whether an alchemist would qualify as a spellcaster for the purposes of crafting magic items. You will want to clarify with you DM before investing too much in magic item crafting.
The rogue aspect sounds interesting. Do you think there's a case to be made for an alchemist to utilize guns or hand crossbow. I plan to dump most of my money into research and "develop" new potions and crafting magic items.