Artemis Entreri

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It sounds like I won't gimp myself too much if I carry around a lance when it's useful, and longsword/shield when it gets a little cramped. If that's the case then this will be a lot easier than I thought. Between Leadership and Sacred Bond, I should be able to get a pretty OK mount to use, too, so I think I might go with animal bond instead of weapon.

Another thing to pose to you guys. Our DM has offered to treat Iomedaen Sword Oath like Longsword Specialization rather than just a prerequisite to it. Do those feats become viable if they lose their entrance fee, so to speak, or do you think the paladin's feats are still too tight for it?


If one is going to go the mounted combat route (disclaimer, still not convinced it's what I want), is the Shining Knight archetype an option or a must have?

I remember when I first looked at the Pathfinder Paladin, I wondered why anyone would take the Divine Bond companion. Now, I look at the weapon bond and it seems to me it would only be really great at lower levels, sort of mellowing out a bit as your weapon gathers it's own abilities.

Also, I'm not sure if it will really affect an optimization build too much, but seeing as how this is Kingmaker, after all, I'm definitely planning on the Leadership feat at 7.


One thing I've seen a lot of contention over is the weapon. Mounted, obviously, you want a lance. Melee, however, I've seen a lot of lobbying for falcata and scimitar, in addition to some of the Eastern weapons added in UC.

While I do like the flavor of longsword since I will probably worship Iomedae, I'm not overly opposed to another weapon if it really is that much better. However, the biggest thing I see with the number cruches is that high crit modifier or high crit chance will come out in the long run. Personally, though, I've been playing for about three years and can count on one hand the number of times I've crit. Are those weapons really worth it?


Hey all, I am finally getting a chance to play a Pathfinder paladin in an upcoming Kingmaker game with our group. Traditionally, I like the idea of a sword and board paladin, but I know that isn't the most optimal way to play one. Based on what I've read so far, I'd lean towards and TWF sword and board or mounted combat focus. I don't really know much about mounted combat, but I don't hate the idea, I guess, and what from what I can gather, Kingmaker allows you to play a medium race and still utilize your mount.

Tentatively, our group will contain a witch, a fighter/cleric, a monk and a sorcerer. We rolled up stats, and I got, as follows.

16
16
15
15
11
10

Again, preference leans towards a human, but if I knew exactly what to do, I wouldn't be asking you all for help. Any and all advice would be appreciated. Thanks, guys.


It seems to me that all advancement with your domain powers ceases. The specialization grants only self-healing through domain spells, and a skill increase and spell-like ability based on the domain chosen.


I like this idea for a more martial cleric of Sarenrae. Does anyone have any other tweaks they feel necessary to make it balanced? Or perhaps to lower the high entry bar for the feat starved cleric?


Maybe I'm missing something here, but it seems the Weapon Focus drop-down box has the same listing as the Exotic Weapon Proficiency box.