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Gale Armor (https://aonprd.com/MagicArmorDisplay.aspx?ItemName=Gale%20Armor) is great for this, with the added bonus of airwalk (for those times you prefer to be in the air but not flying) and glide (if you get knocked out or otherwise dropped from the air).


"both spells automatically negate each other with no other results."

In my games, the chronomancer could regain it, but I could see a GM declare that it technically negated a spell, and thus couldn't. Of course, if you cast a scorching ray on an unaware red dragon, you just made it aware of your presence, which a GM could declare as an effect if they wanted. Or even "oh, that adventurer can cast that spell" increased their understanding/knowledge, so no rewind. I'd suggest reading it as if the spell had any of its text based effects. ot may cause corner case oddities, but is the simplest to adjudicate.