Ciaran Barnes wrote:
Right, only looked quickly at which ability granted it. Thank you both for the speedy response. I'll have to figure out how much further I want to take the question. I'll only be playing the character once.
I had a question on sage familiars. Dazzling Intellect states that sage familiars receive 2 skill ranks per level. Is this modified by the familiar's intelligence modifier at all, or is it just a flat 2 ranks per level from 1 through 20 and that's all they get?
I had a question on how these feats would work with each other. I'm making a pair of characters for my wife and I to play in PFS together. She has a swashbuckler kitsune that will have the butterfly strike feat. I'm building a two-handed fighter with a 1-level barbarian dip that will be taking advantage of the crit I'll likely be getting from her character. My question is this: if my character hits and thus auto-crits, can vital strike be applied to sundering strike? If so (and I see nothing saying it can't), would the vital strike apply to the attack against the foe's HP only, or both the weapon and the foe's HP after the weapon is destroyed because of Greater Sunder? Similar question: sundering strike states that you can sunder in addition to normal damage. Is normal damage the multiplied damage, or is the sunder in place of the multiplied damage? Butterfly's Sting: http://www.d20pfsrd.com/feats/general-feats/butterfly-s-sting-critical Sundering Strike: http://www.d20pfsrd.com/feats/combat-feats/sundering-strike-combat Greater Sunder: http://www.d20pfsrd.com/feats/combat-feats/greater-sunder-combat---final Vital Strike: http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final
I have a concept in mind for PFS. I intend to make a Tiefling Lore Warden. Eventually I'll have enough feats to have taken Improved Whip Mastery, Greater Trip, Vicious Stomp, and Combat Reflexes. Here's where I start going into my rules question: say an opponent is charging me. With Imp. Whip Mastery, I have a reach of 10 feet. When the opponent leaves the 10ft. square, he provokes an AoO from me. I decide to make a trip attempt and succeed. Where does he fall? The rules say the AoO interrupts the flow of actions, but the triggering action was to leave that square ten feet away. Would he fall adjacent to me, where i would be able to take advantage of the two additional AoOs? My question boils down to: where does an enemy fall when tripped with a reach weapon? I don't remember seeing a FAQ, and I've searched the forums here, but haven't found anything that answers my question. I'd appreciate any input people can give me.
The Dervish Dancer Bard is definitely more combat oriented. I can't help but wonder if the Dawnflower Dervish has the overall advantage over it with its battle dance granting double bonuses and that you get Dervish Dance as a free first level feat. Dervish Dancer might be better at higher levels, but I think Dawnflower Dervish would be better for low levels and dipping. I hesitate to go near Barbarians for mobile fighters in the manner that I want to use it. I imagined this build being very dex-based, which I think is wasted on Barbarians. I figure if I went with a Barbarian, I might as well go all strength-based so as to try to kill the target before it gets a chance to try to kill me. I want something that is going to be hard to hit as it goes around the battlefield harassing various enemies. I do like the Magus, but it isn't really able to do what I want it to do with any sustainability. It's more like a one-trick pony at lower levels in that it can only do its trick once or twice per day at lower levels. Especially if I went with the Kensei and tried to go for somewhat balanced stats. I want to be able to utilize my tactics throughout not just one combat, but many (especially in the case of module play).
Needing all three feats is generally the case with all of the styles. And while I can't really disagree with the intelligent unintelligent argument, recurring villains is unlikely in PFS. Also, I'll be using the concept in a home game where I'm the GM. I figure on him being a somewhat effective villain in a 20th level setting. I'm giving him spring attack, punishing kick, and vicious stomp in that. AC and reflex galore, good saves from other good stats and monk defenses. He'll give up flurry of blows, but he'll make up for it when he puts people on the ground and can make attacks of opportunity with that when he's not running around smacking people that try to hit him. I can definitely see him not being so effective at lower levels, but that's the closest I've come to my concept. Especially if I take Step Up and harass spellcasters.
I've looked over everything again. Thoughts on a monk focusing on Panther style? It's a monk of many styles, going into crane and snake styles later on, then branching into Duelist. Still dex heavy, getting an Amulet of Mighty Fists eventually with the agile enhancement. Damage will just suck until then. Everything's more or less dependent on opponents taking attacks of opportunity against me, but it should still work like I imagine.
Yeah. How often are targets lined up so perfectly that Greater Bladed Dash would be effective? Still, Bladed Dash simulates a feat progression that doesn't reach effectiveness until at least 6th level. I think I will go with a Magus of some kind. It does what I want. I don't know if I want to dip in Dawnflower Dervish to get Dervish Dance. I might just get that normally.
I'd totally forgotten about that spell. I might have to look into that. If I remember right, PFS won't reach 5th level spells, but that one attack is all I'd really be able to do with spring attack anyway, if i remember that right. I might do a kensai magus and duelist. I'll have to figure out if canny dodge would stack.
I like the idea of going duelist at higher levels. I probably wouldn't break into that until it wasn't worth playing for PFS, though. And the ranger/bard and fighter/rogue routes do sound interesting. Like you said, though, I don't think they were what i had in mind, though. This build is pretty heavy on the feats, which is why I mainly want to focus on fighter, I think. That plus the full bab.
Hello, all. As the subject states, I'm hoping for some advice on a mobile striker build for PFS use. I want a character that will be able to dance around the battlefield (more or less on her own), cutting a swath of death and destruction as she goes. I've been mulling over a weapon master (fighter) with a dip in dawnflower dervish (bard) at second level to get the dervish dance feat. The dervish's battle dance and access to Expeditious Retreat would be icing on the cake with that build. I figure the Azata-blooded Aasimar is the best race for such a build. Here are the stats I'm figuring on working with: Str: 10
I was considering dropping her strength and intelligence for more dexterity and constitution, but I don't want to negative affect her CMD or skills too much. For feats I was figuring on the Spring Attack and the Step up and Strike progressions. I'd probably throw Disorienting Maneuver and Desperate Battler in there at some point. Here's where I need advice. Is there any way I could do what I want to do better? I was almost thinking monk for a little while, but i don't know. I'd appreciate any help you guys could give me. Thanks in advance. |