Beltias Kreun

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Organized Play Member. 14 posts (38 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Hey there, I was wondering if anyone had created a list of the spells that can be made into potions/oils. It would save going through the books (CRB and APG) and I doubt I'd be the only one to find such a list handy.


I'd be keen to play a werewolf, who'd been brought up just by her dad (her mum, a werewolf, had taken off soon after her 1st birthday) Her dad, a Major General in the British Army. She acted out a lot, never really concentrating on school studies, instead she was out picking fights and breaking into houses, for the fun of it. At age 15, after dozens of arrests and a stern talking to from her father, she decided that she did improve her ways, and focused on the goal of joining the army after graduating high school. Shortly before turning 16 though, she started undergoing the werewolf changes, with threw a spanner in the works, her violent and larcenous behaviour came back with full force, eventually running away from home, through the next four years she managed to get a handle on herself and chose to enroll for Ranger training, graduating from it two years later, shes now worked for the rangers for 7 years.
(will provide more detailed history once game starts, if I'm picked)


*squee!*

that sounds awesome, I'd certainly be keen to participate, though how are you going to keep to different 'races' even (ie werewolves are more powerful than vampire etc)


I'm happy for anyone to work in backstory/history with my char (Cerdyn, Aasimar Cleric)


Sweet, thank you.


no prob
I'll keep Cleansing Light
and get Resilient instead of Faithful Feedback


Cerdyn (pronunced: ser-din) though friends and family are more likely to be heard calling her Cer.

Cerdyn has lived a few years (she can't be certain if she is 28 or 29)residing in Virkyias Rovarian realm from birth, though has travelled well through the region ever since becoming a Cleric (not often before then). When not travelling for the Gods or for the King Cerdyn has a small room in Sarenrae's temple and visits her other Gods's temples daily

Cerdyn is tall and broad shouldered and she constantly stands as to maximise the effect (6ft 2in, weights 152lb)
Being of Aaasimar heritage Cerdyn's hair is platinum-white though it never grows longer than two inches, only to Cerdyn's dismay. Also influenced by her genetics are her eyes which are frost-blue though small. Her skin consists of a red-ochre tan, something that makes her appear odd, though perfectly pleasent when combined with her Aasimar traits (no I'm not trying to make a mary-sue, Aasimar appearance is just described as being mary-sueish).
Cerdyn keeps tidy, modest dress always, but donning armour when going on tasks where danger is likely to present itself. She wears multiple symbols from her Gods around her body in the form of jewellery and tattoos, with Sarenrae featuring most prominantly (her lesser gods include; Shelyn, Andoletta, Iomedae and Torag)

Cerdyn loves her family dearly (even the extended relatives)though studies, worship and realm/temple missions means she doesn't see them nearly as often as she wishes. The same value applies to Cerdyn's friendships. If anything sinister happened to friends or family, she would undoubtedly make it a goal to go deal with whatever evil lurked at the threshold. Cerdyn's family spanning centuries are all Clerics to the same god and have resided in the area since as far back as anyone can figure.

Cerdyn is highly educated taking most interest in other languages(as to better understand enemies she may face), religion (as to understand the divine will of her Gods better) and history (so she can learn from past peoples failings).

Though Cerdyn wasn't always the most devote Cleric over time the calling grew on her until began to accept it, then like it, love it, and now become completely devoted to Clerical duties, rising and hour before sunrise regardless of the sleep she'd had to give an hour of worship to the rising sun, as well as shorter prayers throughout the rest of the waking day and night. Part of her devotion is that she remain celebt as to reach a higher understanding of Sarenrae.

Cerdyn would like to see this land rid of all evil, though she knows this is a nigh impossible task, she enjoys striving towards it.

Aasimar Cleric (god Sarenrae, domains: Good, Sun)
Alignment, not sure if I want NG or LG
The trait I wish to go for are:
Cleansing light http://www.d20pfsrd.com/traits/religion-traits/cleansing-light-sarenrae
Faithful feedback http://www.d20pfsrd.com/traits/faith-traits/faithful-feedback-any-religion

first roll
4d6 drop lowest 18 (6,2,6,6)
4d6 drop lowest 12 (5,3,4,1)
4d6 drop lowest 08 (2,1,5,1)
4d6 drop lowest 13 (6,2,1,5)
4d6 drop lowest 14 (6,3,5,3)
4d6 drop lowest 14 (5,5,4,2)

second roll
4d6 drop lowest 15 (6,6,3,3)
4d6 drop lowest 09 (4,1,3,2)
4d6 drop lowest 12 (4,5,2,2)
4d6 drop lowest 14 (2,6,6,1)
4d6 drop lowest 11 (5,2,4,1)
4d6 drop lowest 16 (5,6,3,5)

anything I should add?


so can I take it I'm approved for play?


Cool in that case I'd like to go ahead with a Aasimar Cleric (name: Cerdyn)who is a polytheist, though with a 'main' god that she follows as her Clerical Domain God (which would prob be Sarenrae, unless that'd be a problem)

Cerdyn became a Cleric more out of tradition (her family tree spanning centuries is filled with clerics) though originally she wasn't that enthused Cleric-hood quickly grew on her and she devoted more time energy and resources to her Clerical duties than one would require or expect.

Cerdyn regularly takes outings to assist in clearing away one evil or another, and this is when she is most happy, as she feel this way she best serve good as well as the King.

To help in doing away with evil she studies a wide range of languages, as to better understand 'the enemy'.

-thanks Jo


Do you have any opposition to Aasimar Clerics?


I'd be up for this game, I don't know what the traits are for this adventure, or the back story (links?) but here's a character back story

------------
Loyki fled her home hamlet (where she ran a small tavern) when a malevolent ruler seized power. Though she feels bad about leaving behind friends and family she feels that she cannot head home until she has gotten more powerful so that she can take back her home. This went down three years ago.

Since leaving Loyki has been working as a magical mercenary, though never for anyone she considers evil.

Loyki doesn't reveal her past to those around her, instead choosing to tell people that she lived most her life in a small religious sect and left it voluntarily one day after becoming disillusioned with it, to seek a different life, one filled with adventure.
------------

the back story can be adjusted if it doesn't quiet fit.

-thanks, Jo


We're currently in an Sea based game and we managed to get our hands on theurgeme (appears in stormwrack) we are currently working on saving up enough gp to make it fly.


I was thinking of either a bard or druid based character but the builds for each of these would be quite different because druids are WIS based spell casting and bards are CHA based. also seeing as I'm planning on basing it around the concept of a snake-charmer handle animal may come in handy, it isn't a class skill for bards but bards get more skill points.
Thoughts?


I'm currently building a character for a 9th level game with 25 point buy.
My concept is a 'snake charmer'. I'm wondering what you guys think my best options are.

Thank you