With respect to the chain trap in A11, the text and map suggests that the chains actually are a barrier to the PCs as they move around the room. I have gathered from the discussion here that this was not the intention. Given the case that these chains are not in the way of any movement, the statement on page 11 that "The chains laced throughout the room function as sensitive tripwires for the room's trap. Touching any of the chains or winches without first activating a hidden disarming mechanism etc."
Without a hazard associated with movement through the room, this encounter becomes a simple perception check coupled with a disable device check repeated 8 times. This was hardly a challenge for the party that I ran tonight. Fourth and fifth level characters using spells and a magic item enhanced the point person who easily disabled each statue. This was the same result when I played this module (except that my not too bright bloodrager at level 3 was pretty useless since there was no fighting).
Lau Bannenberg wrote:
I have played in this module and run it. In both cases the skills possessed by the characters (except for my character who was carrying an injured prisoner) were sufficient to cause the party to avoid the final fight. This module has become a module where there is no combat involved. It is entirely role-play and skill checks. The character that I was playing lacked much in the way of skills and so he was a spectator (3rd level bloodragers really don't have much in the way of skills). While I found the module interesting, I didn't really enjoy it since other characters could do everything better than my character.
Zaister wrote: Thank the maker! I agree regarding the weakness of the Eldritch Knight. I played my first PFS eldritch knight up to 19th level. He was always second fiddle to the full wizard and couldn't do much as a melee character. He could not keep up in any way. I am now playing a ranged attack EK and still have the same issues at 15th level in an AP. The EK is a distinctly weak character. I will not play the prestige class again. It has no prestige!
We had a group play this module at a local convention in Sacramento this weekend. Four players attempted the module. One was only 4th level. All players were very experienced. All four survived because the GM took pity on us. We had two fifth level characters (Cleric, mixed fighter type with a level or two of paladin), 1 sixth level, and a 4th level rogue. I can't imagine that this module would be a good introduction to Pathfinder Society Play or to Pathfinder in general. Our heaviest hitter was dominated and my cleric only escaped by running from the dungeon after the fighter character failed several attempts to resist the domination including rerolls. |