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Stats are 15 points as the AP requires

Erastil Blessing is to be SAD.

Ranger is mainly for Party Composition (Need a wilderness guide) and RP reasons (you know, Erastil).

So, advice-wise, I ended with this:

Warpriest 4/Ranger (Freeboter, Ilsurian Archer) 1/ Hinterlander X (Maybe just 3 and then go on with warpriest)

The hinterlander, suggested by lelomenia, can take necessary archer feats without meeting prerequisites.

Also changed Seeker trait for magical knack.

What do you think about it?


Hi guys. We've just started a Kingmaker AP.
I'm running a vanilla warpriest of erastil (human) with a sort of wilderness guide role. Party composition is: Human rogue, human cavalier and human cleric of a homebrew dety of fate.

Both For RP and mechanics I really want to toss a few ranger levels in it but I don't want to weaken my build, so I'm asking: it's really worth it to take levels in ranger? how many? which archetypes? There is a prestige class or something that helps mixing the two classes?

Build is

Human Warpriest of Erastil 2

Str 13 Dex 13 Con 12 Int 12 Wis 18 Cha 7

Blessings: Community and Good
Fervor 1d6
Feats: Weapon Focus (longbow), Point Blank Shot, Erastil's Blessing

Traits: Deadeye Bowman, Seeker (Will change this for Magical kanck probably if multiclassing), Fate's Favored. Drawbackç: Naive

Sorry for the bad english. Hoping for good advice.


Maybe Ecclesitheurge.


So... getting back to my original question. Any advice to build an effective MT?


Mmm, i'm not totally convinced. Is there any official FAQ or clarification?


May you explain why? RAW it seems to work.


Just in the case...Which cleric archetypes would you pick?
Feats and traits? any shenanigans?


Assuming Faith Magic works to qualify for mystic theurge, is in your opinion a build like this viable?

Cleric 1, Wiz 4, Veiled illusionist 3, Mystic Theurge 10, Veiled Illusionist 2

I was thinking about a shadowcaster gnome (svirfneblin if the master agree), i always wanted to do a MT in Pathfinder and i really appreciate any thoughts or critics about.

Sorry for my English :P


I know that someone had already posted it, but it is possible to repost a complete martyr paladin showdown? I mean with the precise description of all abilities and what he loose in exchange. thanks.


The party lacks a real tank. I'm the gm of the story and Bearish takes a lot of damage because he has more survivability than other members: a dex-based slayer, a semi-melee mesmerist and a poorly-made monk-cleric without relevant buff or healing capabilities. I try to let a lot of npcs join the party cause 'cos every role can be covered by one of two of them in every fight. Sort of suikoden system. Bearish need a little help with his ca and hit point and furious guardian seems a good and temathic chooise. I allow the prc even if only for human if he train with one of them but other options are welcome.


Your gm loves u


Ca tagghila luigi!


And this matches exactly my build. Gnomes illusionists can rule the world!


Please! I rwally want to use the lesser version in my game tonight.


Can anyone who had bought occult realms post the entire text of shadow enchantment spells?
Both please.

If I did a linguistic mistake I apologize, I'm italian.


Dal livello due.
Dato che con te posso parlare, assolutamente per figaggine :D


Thank you Forcy.
I've played it and it was awesome.
Great action economy. Strongly recommend.
:D


Why? For the first levels you can use a leather armor (some magical specific leather armor could be your definitive stuff) For attack rolls and damage is quite useless. We don't need strenght when we can have fencing grace.


GM_Solspiral wrote:
It isn't ideal but it is very cool. I say go for it and have fun.

How I can idealize it?


Hi everybody. I want to show you my last build for a Spherewalker. I know that vanilla Magus or Swashbuvkler work well but I really want to try the PrC. If anybody have some ideas or critique I'd like to discute.
Sorry for my english but I'm Italian :P

Alexander Maximillian - CG Male Human
25 points
Str 8
Dex 20 (level 4-16-20)
Con 14 (level 8-12)
Int 14
Wis 10
Cha 18 (Human +2)

Traits: Magical Knack (Magus), Fate's Favourite

1 Swashbuckler(ispired blade)-Inspired Panache,Inspired Finesse (Bonus Weapon focus (rapier) and Weapon finesse)feats:fencing grace,endurance
2 Magus (Eldritch scion) - Eldritch pool, spell combat, Bloodline: destined
3 Magus - Spellstrike - Lightning Reflexes
4 Magus - Magus arcana: Flamboyant Arcana
5 Magus - Fated (from bloodline, +1 ac and saving trows, +1 for the trait) Deific Obedience
6 Evangelist of Desna - Obedience, skilled
7 Evangelist - Aligned Class (Magus) Protective grace +1 AC, ,combat reflexes, Combat Expertise
8 Spherewalker - Landmark, Longstrider
9 Spherewalker - Efficient Sleep, Star Slinger, Quick draw
10Spherewalker - Dream Link
11Spherewalker - Divine Luck (with an high cha and the trait bonus could be awesome), Improved critical
12Spherewalker - Swarm Form
13Evangelist - Divine boon 1 (Phantom steed 1/d), Arcane deed: precise strike, Butterfly sting
14Evangelist - Gift of tongues, Medium Armor (for a celestial armor)
15Evangelist - Multitude of talents,Certain strike (bloodline) Riving strike
16Evangelist - Accurate strike, divine boon 2: starlite caster (2d6 plus on touch spells :))
17Evangelist - Protective grace (another +1) Fighter training, Intensified Spell
18Evangelist - Gifts of Tongue, Weapon Specialization
19Evangelist - Spontaneous metafocus, divine boon 3 (Starry eyes)Arcane deed: elusive, Defy death (bloodline) Extra arcana: arcane deed: inspired strike
20Evangelist - Spiritual form, Heavy armor (I think useless)

With this build dex based, attacks with rapier are 1d6 + 5 dex, +2 weapon specialization, +2 magic bonus (I really want a puncturing rapier), + 13 (maybe 14) precise strike plus intensified Shocking grasp)
Plus we have a very high AC (and obviously opportune parry and reposte) and saving trows. What do you think about it?